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X_Log

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  1. Problem fixed. I just had to wait a few minutes....
  2. Apparently my server stopped booting. I have multiple restart throughout the day and there was one restart on 6 AM (which worked) and since the restart on 12 AM it won't boot anymore. I checked earlier logs (since there is no crashlog at all) and apparently when it should begin with the "AM2 Thaumcraft comp. checker" it just crashes. As I said is there no crash log at all. But i can provide a pastebin with the latest log: http://pastebin.com/w6Tncn1c I hope someone can help me. Thanks in advance!
  3. When I try to delete a spam post from the discussion tab for my modpack, the comment comes back after a site reload. Is it a known bug or somehow an issue on my end. Thanks in advance.
  4. Seems fixed by now, A network issue from the hoster was found and now everything is fine.
  5. Well i updated the Server to Cauldron 1381 but the error is still there. I got disconnected with a time out and my client log is saying the same like before.
  6. alright I do a server update in the next 2h. I will come back when The Error will happen again. Thank you so far.
  7. This is what it says: [09:05:30] [Server thread/INFO] [Minecraft/]: This server is running Cauldron-MCPC-Plus version git-Cauldron-Reloaded-1.7.10-1.1291.01.0 (MC: 1.7.10) (Implementing API version 1.7.10-R0.1-SNAPSHOT)
  8. Server is running Cauldron 1.7.10 Build 12891 and plugins are: AutoShutDown,BanManager, CallAdmin, ChestShop, duckchat, Essentials (+AntiBuild, Chat, Protect and Spawn), GreentextFLOSS. Griefprevention, IcePVPControl, Modifyworld, Multiverse-Core and Portals, Permissionsex, prism, Shortify, Skript, Vault, WorldBorder,WorldEdit and WorldGuard. All Plugins are on latest version for 1.7.10. But since it is a FML problem, I think it is some of the mods. A energy mod.
  9. Hello, apparently the server is kicking all clients because of this: [09:48:56] [Netty Client IO #3/ERROR] [FML/]: NetworkDispatcher exception io.netty.handler.timeout.ReadTimeoutException I removed Buildcraft and compat from my server because we thought it is the causing mod. It worked fine for like 30 minutes but then we got kicked again and the NetworkDispatcher error appeared again. Also we encounter this issue since last night. I hope someone can help me. Thanks in advance.
  10. Yes thank you. I think i should add which mod im talking about: OreSpawn.
  11. Hello, I am looking for a method to disable/enable mods per world. I want to add a mod to my modpack but I dont want to see its content in the Main World on my server. I want to make a new World with only this Mod (and a few others) with a splitted inventory. eg: Main World has all Mods - 1 specific mod. A new generated world with a new inventory has all mods without disabling any mods. Is this possible? Thanks in advance.
  12. Thank you for all the answers. I have to discuss the unstable forge update with my Staff. Maybe we stay on 1291, go onto latest or wait for a recommended version.
  13. ​We also just updated a majority of mods to latest/recommended version. For Forge: we are using Forge 1291. This is the latest recommended version of it.
  14. The main reason why i ask for this is that mods are puking a lot of errors. So i thought there would be any optimizations. Well thank you for the answer. I will look into update/removes from my modpack. For the Galacticraft Planets: We are using Galacticraft because of an intern MLP:FIM fandom joke (i.e. To the Moon). If there wasnt this reference, we wouldnt have Galacticraft at all.
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