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newborn1000

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Everything posted by newborn1000

  1. i'd just like to say this problem is present in 3.1.2 of tekkit also, and it's really server crippling. do we have a fix or atleast a cause of this? because if not.. i'm looking at shutting down or restarting the map
  2. so something such as towny's creeper heal and coreprotects rollback would be causing it? how would i be able to stop this from happening?
  3. Title: Buildcraft Pipes won't load Version: 3.1.1 OS: Linux Java Version: NFO Standard Description of Problem: buildcraft pipes won't create Error Messages: 2012-08-01 12:13:19 [iNFO] [buildCraft] Error creating pipe type 0 (class=null) 2012-08-01 12:13:19 [sEVERE] [buildCraft] Pipe failed to load from NBT at -273,71,248 2012-08-01 12:13:19 [iNFO] [buildCraft] Error creating pipe type 0 (class=null) 2012-08-01 12:13:19 [sEVERE] [buildCraft] Pipe failed to load from NBT at -272,71,249 2012-08-01 12:13:19 [iNFO] [buildCraft] Error creating pipe type 0 (class=null) 2012-08-01 12:13:19 [sEVERE] [buildCraft] Pipe failed to load from NBT at -258,58,307 2012-08-01 12:13:19 [iNFO] [buildCraft] Error creating pipe type 0 (class=null) 2012-08-01 12:13:19 [sEVERE] [buildCraft] Pipe failed to load from NBT at -258,58,306 2012-08-01 12:13:19 [iNFO] [buildCraft] Error creating pipe type 0 (class=null) 2012-08-01 12:13:19 [sEVERE] [buildCraft] Pipe failed to load from NBT at -252,55,299 2012-08-01 12:13:19 [iNFO] [buildCraft] Error creating pipe type 0 (class=null) 2012-08-01 12:13:19 [sEVERE] [buildCraft] Pipe failed to load from NBT at -251,57,299 2012-08-01 12:13:19 [iNFO] [buildCraft] Error creating pipe type 0 (class=null) 2012-08-01 12:13:19 [sEVERE] [buildCraft] Pipe failed to load from NBT at -242,59,303 2012-08-01 12:13:19 [iNFO] [buildCraft] Error creating pipe type 0 (class=null) 2012-08-01 12:13:19 [sEVERE] [buildCraft] Pipe failed to load from NBT at -242,59,302 2012-08-01 12:13:19 [iNFO] [buildCraft] Error creating pipe type 0 (class=null) 2012-08-01 12:13:19 [sEVERE] [buildCraft] Pipe failed to load from NBT at -251,55,299 2012-08-01 12:13:19 [iNFO] [buildCraft] Error creating pipe type 0 (class=null) 2012-08-01 12:13:19 [sEVERE] [buildCraft] Pipe failed to load from NBT at -244,58,306 Error Log:
  4. tried this with 10000000 and it only have 3 entities to remove
  5. use this format: Launcher/pack Version: Operating System: Version of Java: Description of Problem: Error Messages: Link to pastebin of log:
  6. I'd fill out a bug report properly before a mod comes, they'll destroy you for that
  7. Launcher/pack Version:2.1.1 Operating System:(NFO Servers Environment) Version of Java:(NFO Servers Environment) Description of Problem: ok, so here's the problem i'm experiencing. I run the server and for the first 8-12 hours its ok, then the server starts spouting Warning can't keep up messages and a lag starts occurring that gets worse and worse as time goes on. It should be noted i am running a 1.5gb server which can serve up to 30 people, i am currently only serving about 5 at peak times as we have yet to complete development of the server. this lag still occurs with 0 players online. i have tried leaving it for a few hours to see if it phases out and nothing changed. i'm suspecting a memory leak of some description here. here is a list of the mods i'm running: worldborder, plugman, minequery, worldedit, entitysuppressor, autosave, buycraft, commandbook, vanishnopacket, nospeedkick, condenserpipefix, vault, permissionsex, logblock, questioner, worldguard, quicksign, iconomy, realmotd, bkcommonlib, openinv, chestshop, modifyworld, herochat, securechest, mcmmo (as modded on tekkit forums), nolaggchunks, deathtpplus, nolagg, factions i have attached a nolagg examine report to the post, this was taken during a lag period: https://www.dropbox.com/s/vsaoaevtwu10u74/2012_05_56-9_30_56.exam things i've tried: i've removed several plugins, noticed a trend in the examine reports that plugin lag spikes where due to chunk unloading events, so i looked at chunk loaders, disabled them, no change, so i 1/2'ed buildcraft's update rate also no change. Error Messages: 2012-05-12 04:15:54 [WARNING] Can't keep up! Did the system time change, or is the server overloaded? (repeated)
  8. Haha, yea I didn't realise that was quite sucha big deal here xD
  9. Sorry if I've been breaking rules here, I've read them now so I'm all clued up haha. IKm just trying to work out what's the best course of action from this point forward. Thanks for your advice. I'll probably setup a V2 server and implement the bug fixes above. Maybe some anti grief testing is appropriate at this point to ensure all griefs are detectable and prefrably rollbackable. Thanks again for your advice
  10. Apologies for messing up in tekkit/technic. So is it worth while starting a tekkit v2 server? I mean, are we talking weeks or months till it'll likely be ready? I assumed dev builds meant weeks but if its 3+ months off then I'll reprioritise on setting up a tekkit v2 server first.
  11. Hey there, before i start i'd like to say what a great job i think you guys are doing, 1+ diamond from me I currently administrate a MC vanilla server and i am about to open up a tekkit server for those who have interest in playing it (including myself, opportunities are limitless) however when i looked at the mod i saw a great deal of potential for griefing, so i did some googleing and found some threads. so far i'm aware of the following items that are likely to cause griefing: Red Matter & dark matter Pickaxe Katar Morningstar Shovel Axe Hammer Catalytic Lens Destruction Catalyst Hyperkinetic Lens Mercurial Eye Ring of Ignition Volcanite Amulet Nova Catalyst Nova Cataclysm Ring of Arcanna Mining Laser Dynamite Sticky Dynamite Philosopher's Stone nuclear reactors nukes and so far i have found these fixes http://forums.technicpack.net/index.php/topic,8460.0.html http://forums.technicpack.net/index.php/topic,4645.0.html however, this leads me to my next point. with Tekkit dev builds comming out and tekkit3.0 on its way, will these fixes be appropriate for the next pack? also will they be incorporated or should i, as a server admin, make use of my test server to create my own bug fixes using the dev builds? also is there a place where i can get a hold of dev builds of the server software? for testing purposes. We do not want to setup our tekkit server for 1.1(tekkit 2.0) as the tekkit3.0 will mean a map reset (due not only to tekkit changes but also for integrating the new native MC blocks into the game, we run on a pre-genned world with worldborder) if i'm being a noob here then don't hesitate to tell me, but from what i can tell there's no threads currently dealing with preparations for tekkit 3.0 and its potential anti griefing requirements.
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