Greetings, all! With the sudden stripping out of all non-vanilla Minecraft elements from our Tekkit server, my friends and I are considering starting over. We played Tekkit on Survival (Hard difficulty) and got to the early machine building phase. We were aiming for the moon but got as far as building our first jetpack. These are things I would like in a new mod pack: -Quests and objectives. The open-ended nature of Minecraft shows its seams quickly. Once I've built a base, explored the Nether, and gotten a stack of diamonds, what else is there to do? This feeds into the next point. -More interesting combat. I like the combat aspects of Minecraft, but killing the same few enemies (especially Zombies and archers) gets old. Quickly. So far, it's been a melee clickfest to win, or a lack of this (or quick bunker building) to lose. -Spells and the ability to make custom spells! This combines with the previous point. Spells give more spiffy stuff to do! -Going to the moon/other planets. I like space travel. -Bigger chests! Iron Chest is a staple. I like this mod or something comparable. -Machines to automate mining, farming, pulverizing, smelting, etc. I like flipping a lever to activate everything automated. -Jetpacks. I still haven't used one yet. -Minimaps and waypoints. Super useful. Life is so much better with them! -A more interesting Nether. If the only or primary reason to visit the Nether is as a stop to The End, that's a missed opportunity! This is a lower priority. These are things I WANT TO AVOID in a new mod pack: -Hunger. The default Minecraft way is doable. I'd rather just do away with hunger entirely and make eating food heal HP directly. This, however, is a likely a mild issue. -A PvP focus. My group prefers to build cooperatively. We may have our PvP moments, but this isn't the focus of our game.