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Gigawatz

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  1. Yup, now everything's working, but I'm having an issue. How do I connect immersive engineering to other mods? It says that, for instance, the sync mod uses RF to pigawatts, and IE makes RF, but it doesn't seem to want to transfer... Is it an in-game issue, or is it a config issue?
  2. Maybe So how does mod ownership transfer? Do I need to do something? Because I'm playing this modpack now and realize I TOTALLY forgot a few mods, which I'm perfectly capable of adding myself ^_^, but I'd have to access the file to do so.
  3. Sorry! Yeah I got mine to work I had to close google chrome to do so.
  4. Aww... It's not letting me download it. It gets to like, 25% then stops
  5. Thanks bochen415! You're a life saver!
  6. Its not they can't run the mods, I've tried a few mods like regular tekkit and a few with other mods. works fluently even. But when I try to work with barebones it loads to like, 34% after downloading and then just FREEZES right there. Every time.I've tried to redownload it and the launcher, turn my computer on and off again, check task manager, everything. I can't get the files I need, and due to that I can't complete my modpack.
  7. Thank you, but is there anyone who can help me?
  8. Ok, so I have recently run into an issue while trying to create a modpack. My lame little computer is somewhat incapable, or rather REALLY frustrating to work with and it's not letting me actually run the barebones pack to get the things I need, so instead I'm going to get on my knees here and shamefully ask for someone to build a modpack with these mods for minecraft version 1.7.10: Forge (obviously) http://files.minecraftforge.net/ NEI http://www.curse.com/mc-mods/minecraft/222211-notenoughitems/2207569 Immersive engineering http://www.curse.com/mc-mods/minecraft/231951-immersive-engineering Applied energistics http://www.curse.com/mc-mods/minecraft/223794-applied-energistics-2 Tinker's Construct and TMech works. http://www.curse.com/mc-mods/minecraft/tinkers-construct http://www.curse.com/mc-mods/minecraft/tinkers-mechworks/2217678 Big reactors http://www.big-reactors.com/#/ The portal gun mod http://www.curse.com/mc-mods/minecraft/229084-portal-gun Ichun Util http://ichun.us/mods/ichunutil/ The Sync mod http://ichun.us/mods/sync/ Flaxbeard's steam craft http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091995-professor-flaxbeards-wondrous-steam-power-mod-beta Diminsional Doors: https://github.com/CannibalVox/DimDoors/releases/tag/2.2.5-test9 I'd hate to be the dick that asks these things, but it will take FOREVER to build this map-pack up to working condition.... If someone could help me I'd really appreciate it! Sorry if there's somewhere else that I should ask this, or if I'm not meant to ask this.
  9. That's all it takes? thanks I'll see if this works! So wait, should I just run it with only the modpack.jar , or should I put all the mods in the mods folder first?
  10. Ok, so I'm trying to build a modpack for my friends and I. And I've got a GIST of how it works, but I'm having some issues. I'm not going to sit here and ask you to make a modpack for me, but is there any way of obtaining the basic components like modpack.jar and NEI configs preset, just so I can put all the mods I want to add in one folder, zip it, and share to technic? I'd need it for 1.7.10 . Can anyone help?
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