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Speiger

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Posts posted by Speiger

  1. That bug is fixed with 1.1.3.7. The problem was the Energynet required a Overhall to fix the average tickrate and all that stuff (which was done before 1.1.3.7) but then there was a chunk/blockUpdate problem which forced chunks in a extreme laggy way (well it did not show up that laggy but if you have a lot of chunks with that loaded then it will lag) loaded. That is fixed with 1.1.3.7... I suggest to update manually...

  2. Jup. I know. IC2 Classic 1.1.3.7 is now out. And thanks to a person we trackt that down and it should no longer appear, last time i tried to improve the energynet and thaught that would be fixed with it but this time i did work on this bug specially.
    What i suggest and sry about that Tekkit modpack makers update manually because i do not know how long it takes to update all this stuff for them. No new configs for that just a bugfix version...
    It also adds a EMC support. So no longer IC2 Classic has no EMC support...
     

    https://github.com/TinyModularThings/IC2Classic/releases/tag/1.1.3.7

    (IC2 Classic Dev)

  3. That is simply Intendet simply to prevent these Infinite loops and make a little bit more of challange to that.
    Simply because these Geogens are already FluidHandlers so you can connect FluidPipes directly to it.
    That will prevent you from Using Lava Bucket auto Systems.
    Also the Fuel Slot is only there so that you are not forced to have a pump/tank and pipes between them...
    Manual Work you know.

    I hope that helps. (IC2 Classic Dev)
     

  4. Hey. Thats a weird bug.
    When the miner is getting stuck he should tell you on what. You activate that by simply open and closing the Miner Gui when he is getting stuck.
    Does that happen?
    If yes then tell me what he throw into your chat. Maybe i can help.
    If not then it is a really weird bug. (Recently added world Protection Support so that these plugins can stop the miner)

    (IC2Classic Dev)
     

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