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zchryfrk

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About zchryfrk

  • Birthday 01/01/1900

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  1. WOW! Thanks! I will be sure to check this out. Thank you for being so helpful.
  2. My friend and I have been playing on tekkit 1.1.4 for a long time and we decided to update to tekkit 2 today. So we backup everything up and made a new server folder. Everything installed correctly. We generator a new map to test it and it worked fine and we could all connect. So we used the map convertor for our old map and the map convertor said it was all good and had no errors. We put the map into the server and started the server up with still no errors. Then we tried to join and all got "Bad Packet id 235" error. The server displayed this error: http://pastebin.com/jWfsFvkn Our old map had advanced machines all over it and I know that that mod has been removed, so is that the problem? if not how do we fix this?
  3. Yeah I ended up just using water streams and pressure plates. it works only for as long as the dispenser stays filled.
  4. The server admin has not added any other mods and He did restart his server and his computer with still no luck. I tried redpower's repeaters but if I set it to a long enough delay then it stays off for 20 seconds then on for 20 more seconds. I only want it too be on for 20 seconds.
  5. I have noticed that in SMP Tekkit 1.1.4 the integrated circuit, Timer, does not work correctly. First of all the animation is bugged and it just stays in one place but more importantly the timing doesn't even work. If I set the time per pulse to above 7 seconds it will still only pulse for 7 seconds max. In SSP Tekkit it works fine. I am trying to make a potion system but I need a pulse that will stay for 20 seconds. The system works perfectly in SSP so I don't know if it is a SMP bug or it is the server's fault. If there is no fix, does anyone know how to make a pulse lengthener that can last 20 seconds?
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