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ganzgpp1

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Posts posted by ganzgpp1

  1. 16 hours ago, Harjas2102 said:

    Sorry for not responding, but have you updated the pack with Binnie removed?

    No I didn't, but I removed Binnie's Mods AND Forestry, and edited a Mariculture plugin and it works now. The problem was that Mariculture was trying to add the Blood Magic "Bound Fishing Rod" and it shared an ID with something or other, or some weird PC magic like that and it was crashing it. I just changed a config and it works now. Thanks!

  2. On 5/12/2016 at 7:36 AM, JaariAtmc said:

    Remove coremods folder, place all coremods in the normal mods folder.

    Okay, thanks. I did this and added the others, and now it launches in Forge. When it gets to step 2, the "Preinitilizing Mods" as soon as it finishes the last mod, it crashes. No log, either. Just kicks me back to Technic Launcher. Any help with this?

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