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Ctrlaltdenied

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  1. Never had any problems with both, and they don't conflict with each other from what I have seen. Have you seen any evidence of both mods together causing issues?
  2. Hey guys, I have just finished setting up my pack, please be gentle, it's my first so I am still finding my way. Technia is going to be a mix of the old Tekkit Classic and Tekkit Main, with a few of my own choices thrown in and a lot of configuration. I plan to put in a whole progression system by utilising Mine/Mod tweaker, and Progression/HQM. It will be based around Galactic Craft and the exploration and building on the known universe. Right now I have thrown up a base mod version (no actual tech mods etc yet, suitable for Vanilla play still) so that you guys can test the modpack out for its performance. I've worked a little on choosing the best settings I could. It runs fantastically on my machine (100-120 fps with SEUS shader, 700-1000fps without shader). I would like to hear feedback from other people, including modpack makers as I am still quite new to this, suggestions and help would be much appreciated! Mod List BetterFPS - v1.0.1 Fastcraft - v1.23 Dynamic Lights - 1.7.10 Not Enough Items - v1.0.5.120 Not Enough Integration - v1.1.2 Not Enough Addons - v1.12.15.41 Not Enough Plugins - v1.1.0.11 Not Enough Resources - v0.1.0-122 Waila - v1.5.10 Waila Harvestability - v1.1.6 Waila Plugins - v0.2.0-23 Quick Hotbar - v1.04 MAtmos v29u B4 Presence Footsteps - r5c Sound Filters - v0.8 Treecapitator - v2.0.4 Vein Miner - v0.31.4 Minetweaker 3 - v3.0.10b Modtweaker 2 - v0.9.5 Voxel Map - v1.6.14 Platform Page
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