Everything posted by JohnJoeseph
What are some ideas for end game activities and builds for Tekkit Legends 1.1.3? I have a fully automated processing system for quarry mining output. I have sustainable power generation and all the EMC I want. And I have a bunch of vanilla things, like a mob grinder, automated farm, and a Nether base. I also found the End and defeated the dragon. What are some other cool things I can work towards? Thanks.
I played Tekkit Classic before it was referred to as Classic way back when. I got bored of Minecraft and hadn't really played much since then. I never cared for the fantasy magic direction the game went and would have preferred higher technology and more ores. I recently remembered that there is a mod pack out there directed right at high technology. Seeing as Tekkit Legends is the most up to date version of Tekkit, I decided to give it a go. I spent my entire 3 day weekend playing Tekkit Legends. It was phenominal. To the mod makers that worked on this pack and its various pieces: Thank you so much! I haven't been this excited to play a game since I don't know when.
Hello all, I am really, really curious to poll for ore distribution rates in various map chunks. However, my 2 usual tools won't work with Tekkit Legends. I'm assuming this is because they lack the additional resource files that Tekkit Legends uses. Does anyone have any tools that they successfully use to view Tekkit Legends map files, or better yet, to count blocks in chunks? I've tried MCEdit's Analyze, but it gives me an error. I tried the latest version currently available (2.0.0-beta6), and a couple legacy versions I had. I've also tried Minecraft X-Ray 3.6.3. X-Ray crashes upon trying to open the map file. Thanks in advance.