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cmc19

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Everything posted by cmc19

  1. Update: same thing happens i lose all non vanilla blocks... (sorting components) is there a fix for this? If not this is probably what I will end up doing, but sure would be easier if I did not have to redo all the logic.
  2. I'm going to try that, i have confirmed that it is not the warehouse, i used world edit to do "set 0" to the entire chunk, and still it was lagging there (only bedrock present) and no where else. So then I decided to do a copy and paste (to remote location temporarily) . However, when pasting, only vanilla blocks pasted correctly. Trying the schematic now. I will report back. Thanks again
  3. Re: 4 chunks with lag... I gave that a shot, no change. Its worth noting the second i leave chunk the lag stops. Also keep in mind at one point i ripped everything non vanilla out of the warehouse and still there was no change. Thanks for the idea, i'm game for trying anything...
  4. Launcher/pack Version:2.1.0 with matching server Operating System: Win 7 64 bit Version of Java: 1.7 64 bit Description of Problem:Whenever a player walks on to particular chunks they experience a 1/2 second of lag every 3 seconds. When they leave the the chunk the lag goes away altogether. Error Messages:N/A Link to pastebin of log: http://pastebin.com/kEHG3zQ5 <- only thing relevant in log. On my server I am having lag issues in 4 chunks, all right next to each other. 2 of the chunks are in our main automated warehouse. Whenever a player walks on to one of these chunks they experience a 1/2 second of lag every 3 seconds. Its extremely annoying. The strangest part is; the second you walk out of those chunks, the lag stops. My first instinct was to shutoff the automated sorting system ( uses both buildcraft pipes and red power tubes). When we created the warehouse we made a master power switch, that would turn off every thing. So i flipped that switch... no change... Then I started tearing things apart starting with the most recent additions to the system. eventually the warehouse consisted of nothing but walls , 40 - 60 chests, and torches... still no change. The lag was not any better or any worse. Finally I took it to a technical level. I would stand in the the effected chunks, look at my F3 while doing a 'debug clock' in the server console. It returned "expected time elapsed 5000ms , actual time elapsed 5012ms". about a -0.25% error on average. Not a big deal. In fact it says the same thing when i'm not even in the simulation distance of the warehouse. screen shot So now I don't know what to do... I'm just looking for some suggestions.
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