enfantcool
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Posts posted by enfantcool
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As for what causes the bug, it seems like you've already found out. Multi-world plugins must not work very well with Tekkit. I simply don't use them. After all, one world is practically infinite. Chunkloaders and warps are your friends.
not when you have a separate creative world....
but yeah i cant complain its the only solution we've found so far
"enfantcool: to get rid of infinite plains i would have to move the arena and redwar into the world
enfantcool: and get rid of creative
vlna26(server admin): nah"
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read posts a little earlier, im not the only one
also, im not much concerned about the fix, but about what causes the bug
Oh and an endless plains map is an awesome challenge(no trees)
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i have already tried that, i wouldnt have made a bug post if it would have worked
ill try again, but i cant guarantee
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its in multiplayer
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It's not an error though. This happens almost any time a map is generated. Vanilla, Tekkit, etc, all of these have this. It's *not* an error. The stronghold is merely placed before biomes are determined.
but it has a connection to the endless plains, since it happens at the same time the stronghold-info appears
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the strongholds in invalid biome is typical. That usually happens on map generation. As for the rest, no clue. Sorry.
you're saying that like this "error" is insignificant, but it is instead the key to the problem, because the bug happens right when these lines appear in the console
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meh one map >.> *looks at his 10 active worlds*
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anyone can help? this bug is really annoying
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anyone got any idea?
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when i restart the server, the buig stops until i get the
stonghold error again
2012-06-08 10:50:38 [iNFO] Placed stronghold in INVALID biome at (13, 57)
2012-06-08 10:50:38 [iNFO] Placed stronghold in INVALID biome at (-54, -17)
2012-06-08 10:50:38 [iNFO] Placed stronghold in INVALID biome at (31, -28)
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it isnt multiverse
i removed it a while ago and i still get the bug
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So i guess the problem goes with the os?
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nope, it seems
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Title: EE and Factions
Version: 3.0.3/3.0.4
OS: Linux
Java Version: JRE 7u1
Description of Problem:
I know this shouldnt be posted here, but i need someone to tell me how to fix this.
Basicaly, anyone can use any ee items inside any factions territory, and catalysts can blow up the safezones, were explosions are disabled.
I believe this is a ee smp bug, anyone know a fix?
Error Messages:
Error Log:
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the load/save buttons on the nei screen
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fix i found: http://www.vps-solutions.co.uk/bukkit/nei/AlienX-TEKKIT_BUKKIT_NEI_FIXES-v1r2.zip
you need to go in your NEIServer.cfg in the config folder and put in the permissions
load-state=OP
so only ops can load item states
Fix found on http://forums.technicpack.net/threads/tekkit-3-0-4-worldguard-nei-exploit-fixes-inside.9223/
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Title: Nei exploit/People hacking in stuff
Version: 3.0.3/3.0.4
OS: all
Java Version: all
Description of Problem:
Players can spawn items in by loading item states after dying
Error Messages:
Error Log:
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aight anynoe can tell me waht B; stand fors in f3?
because now it shows b: Plains
stands for biome
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Well i thought i got rid of it, but now its back
but i got more info
THe bug starts happening when the map tries to palce the three strongholds
Which give me these errors
2012-06-08 10:50:38 [iNFO] Placed stronghold in INVALID biome at (13, 57)
2012-06-08 10:50:38 [iNFO] Placed stronghold in INVALID biome at (-54, -17)
2012-06-08 10:50:38 [iNFO] Placed stronghold in INVALID biome at (31, -28)
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I deleted most of my plugins data and now it doesnt do it anymore
I blame multiverse
you can close
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Now that i think about it, it amkes a nice survival map. Just like the desert map, but instead of having to find oasises, you need to find villages(trees dont grow in plains)
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if you want to check closer, heres the ip
108.174.62.59
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Needs checking:
Installing tekkit by just renaming the Tekkit.jar into craftbukkit.jar .I had this problem since i migrated servers, and i couldnt install tekkit by running launch.bat , so the only way i found was by renaming the tekkit.jar into craftbukkit.jar
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alright wasnt specified in the op but now i got the info
pastebin: http://pastebin.com/SUKRgTbn
os: linux CentOS 5 64bit
java: JRE 7u1(i guess it is 64 bit)
Really weird world generation- Endless Plains
in Tekkit Classic
Posted
it does it on all worlds sadly
(except nether and the end)
even flat worlds(weirdly...trees generate, colors of the terrain change but not the shape)