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DeckerR

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Everything posted by DeckerR

  1. Setting up a dedicated server will be very similar no matter what host you use. I used VeryGames as an example.
  2. For anyone with a couple bucks laying around, a dedicated server is the way to go for Tekkit. However setting up a server can be a daunting task for someone with little knowledge. Here's how I did it: 1 - Decide on what server host to go through. There are a million different hosting companies out there to choose from, each promising cheap service with zero lag and superb support, but they are not all created equal. Which to choose from is up to you, I use VeryGames.co.uk for mine. They provide a solid service and average pricing. http://www.verygames.co.uk/product/21/Minecraft_Server/buy_hosting_rental_Minecraft_VQS_infinite Not trying to sell you on them but they worked for me. I'm going to give directions based on VeryGames server hosting and the process I used. Make sure you select the OpenMod Java option if using VeryGames to host your server. 2 - Download Tekkit for servers http://mirror.technicpack.net/files/Tekkit_Server_2.1.1.zip Unzip to a folder on your desktop or wherever, something easy to find. 3 - Download an FTP client I use Filezilla. http://filezilla-project.org/ 4 - Open your Tekkit folder that you unzipped and rename Tekkit.jar to minecraft_server.jar Make sure your server is offline at this point. 5 - Open Filezilla and enter your FTP username, password, etc. at the top. This info can be found on verygames website, which you should have open this whole process. 6 - Transfer all the files in your tekkit folder that you unzipped, except the Launch.bat file, into the game/minecraft/openmod directory on your FTP server. 7 - Open the My Server tab on VeryGames website and under the line "Openmod Java: Customize the command line (experienced user, read +INFO)" you should select -jar and in the box you should have minecraft_server.jar, hit validate. 8 - Under "Select the game to activate on the server" Select OpenMod Java : Action Launch game. Then hit validate. Then hit "Refresh" at the top. This is also where you whitelist players, ban/unban players, etc. You should always check "Maintenance - Console log" to make sure everything is working. Also under maintenance you can start/stop your server etc. Your server's IP is in the green box at the top right. Connect and Enjoy. Hope this helps!
  3. Good idea. When I get a chance I may do just that, however it really is EXTREMELY easy to set up, I just didn't know I had to rename the .jar to be honest. Also with some searching there is a step by step instruction of how to do it on here... foolish me for not searching hard enough before posting. Again, thanks for the help.
  4. Yeah Thanks. The forums on verygames website are INCREDIBLY sparse. I actually got it working, would you believe all I was missing was renaming the jar file? Dang I feel stupid lol... Thanks for the speedy reply by the way, and mods: feel free to close this thread. :D
  5. I should state that I have mediocre knowledge of the follow topics. Just going to put that out there. So I've been playing Tekkit on a friend's server: IE his computer acting as a server. I enjoy it thoroughly, so much so that I would like to play when he is not on and have him be able to do the same. So I rented a server, got minecraft running just fine on it. Things were good. I tried installing Tekkit on my server, and now I am lost beyond comprehension... The server is hosted by VeryGames.co.uk. They have a little gui through their website where you access your server, it's a little slow but it works... Now they have 3 options for minecraft server hosting: 1: vanilla (eww) 2: CraftBukkit (a series of preloaded mods such as lockette etc.) and 3: Openmod Java, where you install your own mods. I obviously chose 3 as that is the only way to install Tekkit on the server. The folders and such are an issue on their FTP set up, but I have followed their wiki to the T. What the issue is is this: the server will not read the Tekkit.jar file no matter what I try. No matter where I put it or what I do or how many times I download Tekkit and upload it to my server, it will not read it. I'm tired of my console saying "Error: Unable to access jarfile tekkit.jar Server restart in 10 seconds" VeryGames' forums are extremely blank when it comes to issues that deal with Openmod Java servers, and they even say themselves that there is very little help with and plugin issues with Openmod server. I know I'm being vague but there is a lot of info to sort through to troubleshoot this, so I'm reaching out. Any and all help will be appreciated. I'm simply not going back to vanilla minecraft...
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