W
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Posts posted by W
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You brought it up, so if anyone is going to eat a dick about this, it's going to be you.
SCT has a valid point. If you're going to limit the amount of power someone can derive from solar power, or rather limit their ability to be more efficient in space consumption and overall lag in the world, then make sure you add "I'm a real big idiot and when the server lags, it's because I didn't listen to someone who's been running a Tekkit server and can forsee the folly of disallowing the ability to pack up 8 panels for 1, giving relief to the server hardware and everyone who logs in and plays on it."
Glad you found something that works. Eventually you'll re enable them. When you do, please come back and apologize for wasting everyone's time.
With a great servercomputer, lag won't be a problem at all. As i said earlier: i don't think greedyness with computerpower shall ruin the gameplay of a server.
I WON'T enable the MV and HV because i don't like them. And i guess that makes me an idiot?
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The reason a lot of people treat you like you're stupid (Which I'm not going to deny) is because we have told you multiple times how to disable it. Simply disable crafting those things with RecipeManager or DisableCraft. If you don't want that, then fine. Someone was even nice enough to give you a link to Disablecraft. It's either that or disabling Compact Solars altogether.
What a stupid comment. If you read one of my previous posts, you will see that i couldn't get RecipeManager to disable blocks from mods. I therefore asked for a punch in the right direction (guide, tutorial, another mod, etc.) and i have only been "justifying" my choice of removing the MV and HV recipes since j2ther's post containing a link to DisableCraft.
I haven't noticed anyone treating me like i'm stupid. Perhaps i'm just socially retarded?
By the way:
Thanks Worked like a charm.
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What kind of magical solar panels are you using?
If you're looking for people to have large solar farms, just remove compact solars. However, be advised your server will eat more resources when it has to process the information for the transfer of energy from the hundreds or thousands of solar panels people decide to deploy.
If you're going to use the argument that you want people to have to use the space to get their juice, don't leave LV panels in either.
I don't want to remove all of the compact solars. I want to keep the LV because i think they are good. You can fill your roof with them and get a decent amount of EU; Perfect.
I would just like to add: Oh please for the love of all that's holy and pure (or atleast cheese flavored) do NOT try to justify any opinions base on The Real World.If minecraft were more realistic then sticking 1m^2 of photovoltaics at the end of a 250 meter tube pointed straight up would produce 50% average output for maybe 8 hours a year, not 100% output for exactly 12 hours a day (barring inclement weather).
I really don't want to dive into the comparing-with-real-world discussion.
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This doesn't really make sense. Are you just ignoring the material cost associated with these objects?
The cost of a MV solar array is (pretty much) the same as 512 solar panels. Making LV, MV and HV solars the ultimate choice for _everybody_ with solar panels.
So you would prefer hundreds of solar panels all over the place? That's ridiculous. All the compact solars do is shrink down the size. It costs the same either way.Why is it ridiculous? This is how it is done in the real world. Yes, indeed, they shrink down the size. Immensely.
The solar panels are designed to be a cheap way to produce renewable energy with two drawbacks: they only produce EU during the day and they take up a tons of space when dealt with in large numbers (leading to more resources put into cables). I don't want to see ONE small little box embedded in the roof of some forest-hut producing more energy than my 3 nuclear reactors. I want to see a big array (a real one) of panels, like it is done in the real world. Now, i believe the standard solar panels takes up a little too much space, making LV solar arrays the excellent choice for me.
You wanna make solar power the only source of energy to your jungle-cabin? Fine, but you better have your backyard filled with them or they are not going to help you.
Small solar panels are overpowered, if you are trying to hide a base underground.You are presenting reasons for MV and HV solars being overpowered in a competitive PVP scenario. What you are saying makes a lot of sense but it is not the real reason to why i don't want to include the MV and HV solar arrays (see text above).
Plus excessive use of too many solar panels is linked to all sorts of nasty things, like poor server performance and lag. So having the higher tier solar arrays is very good for the health and well being of your server.Also have you ever made a HV solar array the hard way? It takes a insane amount of resources to make the 512 solar panels that are needed plus the transformers to a lessor extent.
The whole server-performance thing is correct but i don't think greedyness with computerpower shall ruin the gameplay of a server.
I don't really see how the argument fits. It requires (as said) almost exactly as much as 512 solar panels. Either you get 512 solar panels in 512 blocks + the cost of so much cable OR you get a 1-block-ultrahandy-energy-producer which takes a second to remove and a second to place.
Also:
If anybody want to point me in the right direction of disabling recipes for mod-blocks, please do. I couldn't get RecipeManager to remove the recipes.
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People are just going to build tons of LV solar arrays? If you are going to allow LV I don't see why you would disable the higher tiers?
Very simple. 8EU/block is not as overpowered as 512EU/block. Regular solar panels takes up too much space/EU and MV solar arrays gives too much EU/space.
In the config file of the mod is a setting to decrease the amount of energy they output. this could be interesting if you want to encourage other ways of power generationIt could be interesting. I just don't have much time to fiddle that much :P
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I would like to disable MV and HV solar panels while keeping LV solar panels. How can i do this?
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Like you would with any bukkit server? A good array of plugins and moderators.
How would you battle a mod like X-ray then? Or other mods, which just gives you information?
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So, it is possible to have a competitive Tekkit-server. With that i mean, is it possible to make a balanced, cheat-free server with this mod-pack? How do you avoid greifers/X-rayers?
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Title: Conductive Pipes not working with Combustion Engine
Version: 3.0.3/3.0.4
OS: Windows 7 64bit
Java Version: Tried both 6 and 7
Description of Problem:
If a Combustion Engine is connected to a Conductive Pipe (Wooden Conductive Pipe -> Gold/Stone Conductive Pipe -> Quarry for instance) the power won't travel pass the Wooden Pipe. It works with a Steam Engine though.
Steam Engine:
Combustion Engine:
Error Messages:
Error Log:
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So, i have a 10Mbit/down and 2Mbit/up connection and i am getting these lag spikes (right click chest, chest opens 5 secs later ) on my Tekkit server (not local) which is on a Debian Squeeze OS.
Other players don't seem to have the same problems as i am having. If i hold TAB while in Tekkit, it says i have the best ping. Is there any settings on the server or in Tekkit that i can change to improve my Tekkit MP experience? Perhaps a mod?
I "pinged" my server-IP and the highest ms was 18.
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What is more efficient?
Pumping lava to a Geothermal Generator and getting EU that way or pumping it to an Engine Generator and getting EU that way?
Also, is there any loss converting LAVA -> EU -> BC POWER (compared to just LAVA -> BC POWER)?
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512 mb of ram is scarecely enough to even run the backend for tekkit. I'd say you'll need at least 1 gig, but probably more around 1.5 gigs.
You sure about that?
http://forums.technicpack.net/index.php/topic,11714.msg81619.html
User called disconsented sayed 512 MB should be fine
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So, what is the best(cheapest) VPN-website out there when it comes to running Tekkit? Preferably, it should have a server in the EU.
Is 512 MB RAM enough for 5 players?
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It depends on a lot of factors but 512Mb should be fine for about 6-10 slots.
I got this with only one person on the server (not me):
Will this be better on a Linux VPS? We are very early in the game, so no IC or BC stuff has been created yet (except for like an Iron Furnace).
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You can just delete the mods from the mods folder.
Worked.
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You can just delete the mods from the mods folder.
I guess i could, if that's the only way
But how then do you disable specific parts of mods, like the Sapphire, Emerald crap from Redpower?
EDIT: Nevermind! I saw that the Redpower configuration file was in a seperate folder.
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How do you disable mods in the new version of Tekkit? I canĀ“t seem to find the Modloader.cfg file ...
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I want to order a VPS server for my Tekkit server. We are going to have 4-6 slots open and my question is: How much RAM does that require?
Disable MV and HV solar panels
in Tekkit Classic Discussion
Posted
Your logic is really retarded. If people want mass amounts of solar panels, they can build mass amounts of solar panels. I disabled some blocks that prevents mass EU production in a very small area. In what sense does that make me a selfish idiot? This was something we all agreed upon. If you have nothing remotely useful to say then please don't bother.