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metasynthetic

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  • Birthday 01/01/1900

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  1. This isn't a bug per se, but an issue I've experienced repeatedly and wanted to bring up. I've noticed that a surprisingly small number of Redpower timers (or other complex circuits) can cause severe client performance issues for me. I'll get frequent 'recv failed' client disconnects, rubber banding, general lagginess, etc. It doesn't seem to be server side because other users on my server experience no issues, and neither do I if I'm not near areas with enough timers / other circuits, even if those chunks are still loaded but not nearby. I also have far less pronounced issues when playing on my work computer (shh) which is much beastlier in terms of hardware and internet connection. I tend to get a lot of lag near my materials processing base, which has 3 timers on minimum repeat and a few more on much longer repeats, with maybe a dozen other RP logic tiles. That amount is still playable... but I've tried adding between 1 to 5 more timers and sometimes get near-constant disconnects and unplayable lag, sometimes not, correlating with the number of circuits. I also tried setting up a bundled cable system with 1 timer and several AND gates which immediately fucked my shit right up, which clued me into the possible cause. Another (distant) problem area had no timers but about 16 NOT gates with a few extra logic tiles which yielded similar problems. Just for contrast, I've built SP structures with hundreds of logic tiles stacked and combined with wireless redstone, lights, bundled cables, etc in an area about 300x300 with zero issues whatsoever. So far the only solution I've found is to not concentrate too many RP logic tiles in a small area. Is this a known issue and / or does anyone have a solution or workaround besides 'dont use Redpower too much'?
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