Jump to content

karudo

Members
  • Posts

    16
  • Joined

  • Last visited

About karudo

  • Birthday 04/15/1992

karudo's Achievements

Grass

Grass (2/9)

0

Reputation

  1. I have been google'ing for over 2-3 hours and i can not seem to find a tekkit compatible auto broadcaster! :/
  2. After a year or so i decided to try and host a Tekkit server again for me and guildmates, but is there a way to set an INGAME message of the day? like one that you see every hour or so.
  3. After a year or so i decided to try and host a Tekkit server again for me and guildmates, but is there a way to set an INGAME message of the day? like one that you see every hour or so.
  4. Would you mind explaining how you fixed it? instead of just typing : FIXED IT
  5. Hello there, i am an experienced beginner in centOS and i've hosted all the servers i play on on that exact VPS. Now because the company i hired it from was a royal cunt, i decided to swap company's and so i did! Now comes the problem : After installing the ussual stuff, like screen and java, i manage to get the server running, ( i can put in admin commands etc, the world is technically "live" ) However! I have gotten 3 "Ip adresses" DNS Resolver 1 : 86.69.66.67 DNS Resolver 2 : 86.69.67.66 Ip- Adres - 149.247.129.211 Please note in the numbers above i changed some numbers arround, mostly cause i don't like to randomly hand out numbers like that . Even after doign a fresh install of Technicpack server, nobody seems to be able to connect, heck! it won't even find the server! Anybody else has had some experience with this? Would love some help! Just so you know i have managed to fix it, instead of being a cunt let me explain how i did it for people who will come up against the same problem! go to the location if your firewall port on the server, for me that was Root/etc/sysconfig then find the file named iptables, open it and you should see the following : # Firewall configuration written by system-config-firewall # Manual customization of this file is not recommended. *filter : :INPUT ACCEPT [0:0] :FORWARD ACCEPT [0:0] :OUTPUT ACCEPT [0:0] - A INPUT -m state --state ESTABLISHED,RELATED -j ACCEPT -A INPUT -p icmp -j ACCEPT -A INPUT -i lo -j ACCEPT -A INPUT -m state --state NEW -m tcp -p tcp --dport 22 -j ACCEPT -A INPUT -j REJECT --reject-with icmp-host-prohibited -A FORWARD -j REJECT --reject-with icmp-host-prohibited -A RH-Firewall-1-INPUT -m state --state NEW -m tcp -p tcp --dport 25565 -j ACCEPT -A RH-Firewall-1-INPUT -m state --state NEW -m udp -p udp --dport 25565 -j ACCEPT COMMIT The part in bold is the part i had to add for people to be able to connect to my server!
  6. No i haven't really removed any mods... thats the weird part, i downloaded it and tryed to put it in :S like you always do it when a new update is out . Thanks for trying to help tho!
  7. Anybody knows what the error message means?:O
  8. Title: Server 0.5.8.1 crash Version: 0.5.1 OS: Linux CentOS Java Version: 6-7 Description of Problem: On server start the error message is shown below Error Messages: Error Log: ---- Minecraft Crash Report ---- // There are four lights! Time: 2/13/13 2:50 PM Description: Exception in server tick loop cpw.mods.fml.common.MissingModsException at cpw.mods.fml.common.Loader.sortModList(Loader.java:238) at cpw.mods.fml.common.Loader.loadMods(Loader.java:461) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:345) at ho.c(DedicatedServer.java:64) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Linux (i386) version 2.6.18-238.9.1.el5xen Java Version: 1.6.0_22, Sun Microsystems Inc. Java VM Version: OpenJDK Client VM (mixed mode), Sun Microsystems Inc. Memory: 2308531136 bytes (2201 MB) / 2594897920 bytes (2474 MB) up to 2594897920 bytes (2474 MB) JVM Flags: 2 total; -Xmx2560M -Xms2560M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 65 mods loaded, 65 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded FML [Forge Mod Loader] (coremods) Unloaded Forge [Minecraft Forge] (coremods) Unloaded CodeChickenCore [CodeChicken Core] (coremods) Unloaded NotEnoughItems [Not Enough Items] (coremods) Unloaded TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded APUnofficial [Additional Pipes] (AdditionalPipes2.1.3u42-BC3.4.2-MC1.4.7.jar) Unloaded AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded ChickenChunks [ChickenChunks] (ChickenChunks 1.2.1.1.jar) Unloaded CoFHCore [CoFH Core] (CoFHCore-1.4.7.0.zip) Unloaded CCTurtle [ComputerCraft Turtles] (ComputerCraft1.5.zip) Unloaded ComputerCraft [ComputerCraft] (ComputerCraft1.5.zip) Unloaded EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded factorization [Factorization] (Factorization-0.7.10.jar) Unloaded IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.84.jar) Unloaded MFReloaded [MineFactory Reloaded] (MineFactoryReloaded_2.1.2.zip) Unloaded MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded_2.1.2.zip) Unloaded MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded_2.1.2.zip) Unloaded MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded_2.1.2.zip) Unloaded MFReloaded|CompatPams [MFR Compat: Pam's Mods] (MineFactoryReloaded_2.1.2.zip) Unloaded MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded_2.1.2.zip) Unloaded MFReloaded|CompatSoulShards [MFR Compat: SoulShards] (MineFactoryReloaded_2.1.2.zip) Unloaded MFReloaded|CompatThaumcraft [MFR Compat: Thaumcraft] (MineFactoryReloaded_2.1.2.zip) Unloaded ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.3.6.zip) Unloaded mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.2.1-108.jar) Unloaded NetherOres [Nether Ores] (NetherOres_2.0.4.zip) Unloaded OmniTools [OmniTools] (OmniTools-3.0.2.zip) Unloaded OCS [OpenCCSensors] (OpenCCSensors-0.1.4.zip) Unloaded PowerConverters [Power Converters] (PowerConverters_2.2.0.zip) Unloaded PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.1.zip) Unloaded RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded StevesCarts [steve's Carts] (StevesCarts2.0.0.a48.zip) Unloaded ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.1.0.zip) Unloaded ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.1.0.zip) Unloaded ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.1.0.zip) Unloaded ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.1.0.zip) Unloaded snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.5.jar) Unloaded BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.3.jar) Unloaded BuildCraft|Core [buildCraft] (buildcraft-A-3.4.3.jar) Unloaded BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.3.jar) Unloaded BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.3.jar) Unloaded BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.3.jar) Unloaded BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.3.jar) Unloaded CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.7.jar) Unloaded EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded ImmibisCore [immibis Core] (immibis-core-52.4.0.jar) Unloaded IC2 [industrialCraft 2] (industrialcraft-2_1.115.218-lf.jar) Unloaded IronChest [iron Chest] (ironchest-universal-1.4.7-5.0.1.246.zip) Unloaded Tubestuff [Tubestuff] (tubestuff-52.2.0.jar) Unloaded Profiler Position: N/A (disabled) Is Modded: Definitely; Server brand changed to 'fml' Type: Dedicated Server (map_server.txt)
  9. Hello there, i'm currently the server hoster of a small Tekkit Light server made just for some friends, after some people played Voltz SP they really liked the idea of the Camo blocks, does anybody know from what mod they come, i've googled but could not find it, and i would love to mannualy put it in Tekkit Light, that is if its not going to be planned for a while! -update Quick update, i managed to get the camo blocks in Tekkit Light, now the only problem is, i can place them, i can make them camoflaged, but i can't make one side see through! any idea why that happens?:O
  10. Quick update, i managed to get the camo blocks in Tekkit Light, now the only problem is, i can place them, i can make them camoflaged, but i can't make one side see through! any idea why that happens?:O
  11. Hello there, i'm currently the server hoster of a small Tekkit Light server made just for some friends, after some people played Voltz SP they really liked the idea of the Camo blocks, does anybody know from what mod they come, i've googled but could not find it, and i would love to mannualy put it in Tekkit Light, that is if its not going to be planned for a while!
  12. Well as soon as i hook up a Regular Electric Engine or a Regulating one, the quarry sometimes stops and the gold conduct piping just blows up! Its the issue that i described in this topic earlyer :(
×
×
  • Create New...