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coablt_blu

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Everything posted by coablt_blu

  1. Good evening gentlemen. I help run a server with tekkit factions and I am looking for some help. We would like to disable nuke's damage to the world, because let's face it, when they are set off things look like crap. However, they are the only things that allow players to break another player's reinforced stone inside of their faction. Since our server is primarily a factions/raiding server we would like to somehow limit the blocks able to be damaged by nukes. Really the only blocks we are looking to allow damaged are anything reinforced, and obsidian. From what I can tell there is no option for this in the IC config, and I am not aware of a way to do this with worldguard. My question to you guys, is there any plugin that may allow this, and if not, can we make one?
  2. Title: Hangs on loading mods from /mod folder when starting with multicraft Version: 3.1.2 OS: Linux 64 bit Java Version: Java version 1.7.0_09 Description of Problem: When starting a tekkit server in multicraft following this guide (https://www.beastnode.com/portal/knowledgebase/71/Adding-Tekkit-or-Technic-Pack-to-Your-Server-Manually.html) I am able to add the server and start it, but it never fully loads. It always hangs on the command line "Loading mods from /mods" and then ti stops. Any help would be greatly appreciated. Error Messages: Error Log: 21.12 05:53:28 [server] INFO Loading mods from /mods 21.12 05:53:28 [server] INFO Forge Mod Loader version 2.2.91.173 for Minecraft 1.2.5 loading 21.12 05:53:28 [server] INFO Completed early MinecraftForge initialization 21.12 05:53:28 [server] INFO Attempting early MinecraftForge initialization 21.12 05:53:28 [server] INFO Starting minecraft server version 1.2.5 21.12 05:53:28 [server] INFO 27 achievements 21.12 05:53:28 [server] INFO 182 recipes 21.12 05:53:28 [Multicraft] Loaded config for "Default" 21.12 05:53:28 [Multicraft] Starting server! 21.12 05:53:28 [Multicraft] Loading server properties 21.12 05:53:28 [Multicraft] Received start command
  3. Were you guys ever able to figure this out? I am getting the exact same error when using multicraft. It has been stuck there for the longest time, not quite sure what to make of it.
  4. Turns out it was the eu reader. I set up a bank of mfsus to receive a total of 40000 eus. the eu reader was saying I was getting 504 eu/t out of the mfsu with the initial load, but all of the eus were accounted for at the end. Thanks for the help. Stupid eu reader...
  5. OK, I'm still trying to figure this out, so I am posting some screens of what I am talking about. Hopefully someone can shed some light on whats going on. I don't recall it ever being like this. Here is the first setup. where I have a full 512 eu/t going into the 2 MFSUs. I am not losing any eu/t based on cable length. Here is the second, with no additional cable added giving 510 eu/t Third setup giving 509 eu/t. And finally this gives 508 eu/t. If I keep adding to this same cable I keep losing eu, and if i remove some from the middle it jumps back up by 1 or 2. From what I understand about eu and wiring, I shouldn;t lose eu unless adding cable length right...
  6. Hopefully someone can help shed some light on an issue I'm having. I am using an MFSU for testing purposes, and it seems I lose 1 eu/t in the system for each MFSU attached to the output. For example, when I have one MFSU attached to a glass fiber cable it get the 512 eu/t rate. But if I add an additional 2 MFSUs on the same cable it drops to 510, and if I keep adding I keep losing eu. It doesn't seem to have anything to do with cable length, just the number of inputs. Happens on a server I play on and in single player. Anybody else get this?
  7. IGN:coablt_blu Reason for wanting to become a member: always wanted to play on a tech server Why should we accept you: i like reactors and huge factory set-ups, and im just f'n amazing
  8. IGN: coablt_blu Have you ever been banned: nope What do you plan to do on the server: Nuclear plants and quarries What is your experience level with Tekkit? No tekkit, but IC2 and buildcraft
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