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AgentSnow

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Everything posted by AgentSnow

  1. We've had issues with Pixel Powers being really picky about the version, but now that beta 4 is out it might not be an issue.
  2. Okay so I finally got my mod pack together, got the client talking to the server, and now I can't figure out how to get Forge to install in a custom zip. I did everything short of zip my entire .minecraft folder (I removed the screenshot, error log, and texture pack folders) and it just refuses to be in the Custom 1 after it downloads my modpack. I tried adding Forge into the Mods folder but that's not working either. Help?
  3. Okay, figured that was how it works. Is there anything I can control with the YAML files I see in the other mod directories?
  4. So I understand for the most part how everything works together but the modpack we're working on requires 1.4.6 so does that mean I have to include the entire bin directory in my modpack? What controls the version of MC used for the custom slots?
  5. When will they be removed? They're still in the version I just installed of Tekkit yesterday.
  6. Few requests. Firstly, the tesla coil NEEDS some sound. Just being shocked is so unfufilling. Second, I'd like to see a few more sound producing devices. Namely, something akin to a tornado/civil defense siren. The howler and industrial alarms are serving their purpose but it's a little more jarring than what I envisioned as my "warning, tesla coils are online" chirp. Might get around to these myself once school starts and summer job ends. I've been eager to get my hands dirty with Minecraft modding.
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