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sammy0025

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About sammy0025

  • Birthday 04/12/1992

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    http://idevicehacksbylegendaryhackerzy.blogspot.com

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  1. I'm really sorry but I'm seriously quitting Tekkit for now. It was pretty fun at first but after a few weeks the bore starts to kick in. Back then, I had a Tekkit server running but later discovered it used way too much system resources, and people who originally joined my server (before it was Tekkit) quitted just due to Tekkit (additional launchers, bad framerates and a whole lot of reasons). Unfortunately Tekkit has too many things like UU-Matter and stuff from EE2 that made mining almost non-existant (and resource gathering, mining are kinda like the life of a normal Minecraftian). I'm not trying to encourage people to quit Tekkit, but I'm just looking for a simple solution to remove all Tekkit-related blocks from the world. I keep getting something like Skipping TileEntity with ID {insert Tekkit object name here} on my console, and not is not only annoying but fills up the server log very quickly. I just wanted to ask is there a way to remove them, probably through tools like MCEdit?
  2. Hmm, maybe, as I always use Crystal Chests for storage. That might explain it. Weird thing is that those Crystal Chests do not exist in that chunk.
  3. Nope, non of them actually worked. People are actually complaining that somehow things got deleted...
  4. BTW, FYI I do not use BuildCraft. The glass fibre cabling are enough to not use a booster. Since all of my clients for my power station uses HV except for some self-sustaining devices inside the power station, I may want to remove some of em'.
  5. I made a central nuclear & solar power distribution system for everyone, but only 3 including me uplinked to the power station. I removed the MFSU and the charging bench and nothing happened. Everything within a 5 block radius of my house is the lag zone. I also have a self-powered (with solar panels) central machine workbench for people to use IC2 machines without having to build their own and it is not attached to my house. Also, I find DimensionalAnchors to generate logs around a whole gigabyte, so I removed it.
  6. Nope, that did not work. The CPU load according to debug screen rises to 100%, FPS 1-5.
  7. I tried using MCEdit to fix it. Problem persists. I probably want to use the old method: download Tekkit server files, and put all the necessary files such as world folders and plugins into it, then start the server. This seemed to work every time.
  8. By the way, try looking at the startup logs of my Tekkit server which is located here: https://gist.github.com/3497448. I do use blocks like computers from the RedPower mod, and a bunch of WR-CBE Wireless Redstone devices, and finally another MFSU and a charging bench. I don't think MCEdit can handle Tekkit custom blocks though. One more thing: I noticed on the logs that there are automatic disconnects with the log item disconnect.overflow. Bad news is: Tekkit SSP mode simply crashed on me when I tried to load it.
  9. Hi people, I've been hosting a more or less successful Tekkit server for my schoolmates. However, the performance took a major hit somehow a few days ago. The Ticks Per Second (TPS) could be around 10 (normal is 20) with only 5 players (FYI, my server dealt with 5 players easily in the past). I tried things like reducing mob count in worlds (Multiverse enabled server), disabling DimensionalAnchors, but none of them actually worked. I even removed BuildCraft for that matter of fact (people claim BuildCraft to be a lag cause). Also, just as I was about to rectify the problems with BuildCraft, another problem cropped up that when I approach some of the structures I build (no machinery inside, and is claimed using Grief Prevention Plugin), the framerate can drop to 1 with the CPU usage on the debug screen going to max instantly. I used minimal graphic settings and still happens. I also tried tuning up the amount of RAM allocated to Tekkit client but the framerate drop still persists unless I move/teleport with commands away from that location. This whole thing is so uncanny it really caught me with shock just as I thought my server is gonna reach its most awesome state.
  10. Hi guys, I was designing an automated nuclear reactor and I found that (as my reactor is cooled by ice) if I make a Retriever eject a depleted isotope cell, ice will soon fill up those slots which are previously the depleted isotope cells. I want to make sure when I eject the depleted isotope cell, I also feed in a brand new Uranium cell. Anyone has an idea?
  11. Hi there, I would just like to ask about how can I make timed redstone pulses (e.g. make the pulsing stop for 30 seconds, and after the 30 seconds, allow the pulsing to continue for another 30 seconds, and so on). I use Tekkit SMP, so I have limited items, unlike Technic SSP. I want to build that for a section of my nuclear reactor's cooling section, which limits the amount of snowballs being fed into compressors to make sure that the circulation is not too huge inside the pipe system.
  12. How about building highly stable nuclear power stations that resemble its real counterpart? I personally built a medium-to-large nuclear power station that has cooling (by compressing snow that is generated by a snow golem and feeding ice into the reactor), safety trippers (if temperatures are too high), backup generators and power storage&transforming units. I'm personally proud of that, and I literally spent weeks building the entire thing although I'm in creative. Quite a fun challenge to take up on!
  13. You might want to try installing the SDK of Java instead of just the runtime environment (JRE).
  14. You open up your start menu, go to All Programs, then Accessories. You should see one called command prompt. You might want to take a look at this article: http://www.makeuseof.com/tag/a-beginners-guide-to-the-windows-command-line/
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