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ClockworkHearts

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  • Birthday 11/30/1992

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  1. Do we have any news or updates related to either the next minecraft patch and the next release of tekkit?
  2. If you generate a vanilla map then delete the region files etc you get some cool stuff like this. Vanilla forests with giant rubberwood trees.
  3. http://www.minecraftforum.net/topic/1163511-125v14forge-optional-dora-the-chunk-explorer-pre-explore-ssp-worlds/
  4. I think It would just be way too hard, I mean I would need a test server to run it on to see if it worked and my dev just had a family crisis so probably sticking with normal mode for now.
  5. http://forums.bukkit.org/threads/wgen-mineral-veins-1-4-1-ore-placement-overhaul-1-2-5-r1.35656/page-6#post-1046981 Found the newset one.
  6. I'm in the process of trying to load the whole map before I replace any class files, maybe i can at least get the new ores to pop up in normal biomes correctly.
  7. We did what fab said and this is what happened. http://forums.technicpack.net/threads/tekkit-and-extrabiomes.13747/
  8. So I love ExtrabiomesXL, and I also love Tekkit. I run an 80 slot server with Tekkit. We did our best to get Tekkit generation with ExtabiomesXL and it worked... kind of... new ores but only in vanilla biomes and areas that were not explored before hand were just grassy fields with the same landscape instead of ExtrabiomesXL biomes... It was like the creature from Frankenstien... all stitched together and awkward. So I mean if someone could go into the class files and tell Tekkit to generate Tekkit content in ExtrabiomesXL biomes, could It be possible? I heard something like the forestry developer got in a fight with someone and left Tekkit and now they are working with ExtrabiomesXL? I mean If we could all get along and combine Tekkit, Forestry, and ExtrabiomesXL together It would be a dream come true for A LOT of people. I am not a coder or anything special. So if someone who might know how to make this work could give some insight, I would love it This is what happened when we smashed the maps together. With EBXL only. After compiling with Tekkit. Before. After.
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