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About ClockworkHearts
- Birthday 11/30/1992
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Tekkit and Minecraft 1.3?
ClockworkHearts replied to ClockworkHearts's topic in Tekkit Classic Discussion
Didn't know It worked like that here. -
Do we have any news or updates related to either the next minecraft patch and the next release of tekkit?
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Tekkit and Extrabiomes?
ClockworkHearts replied to ClockworkHearts's topic in Tekkit Classic Discussion
If you generate a vanilla map then delete the region files etc you get some cool stuff like this. Vanilla forests with giant rubberwood trees. -
Tekkit and Extrabiomes?
ClockworkHearts replied to ClockworkHearts's topic in Tekkit Classic Discussion
http://www.minecraftforum.net/topic/1163511-125v14forge-optional-dora-the-chunk-explorer-pre-explore-ssp-worlds/ -
Tekkit and Extrabiomes?
ClockworkHearts replied to ClockworkHearts's topic in Tekkit Classic Discussion
I think It would just be way too hard, I mean I would need a test server to run it on to see if it worked and my dev just had a family crisis so probably sticking with normal mode for now. -
Tekkit and Extrabiomes?
ClockworkHearts replied to ClockworkHearts's topic in Tekkit Classic Discussion
http://forums.bukkit.org/threads/wgen-mineral-veins-1-4-1-ore-placement-overhaul-1-2-5-r1.35656/page-6#post-1046981 Found the newset one. -
Tekkit and Extrabiomes?
ClockworkHearts replied to ClockworkHearts's topic in Tekkit Classic Discussion
I'm in the process of trying to load the whole map before I replace any class files, maybe i can at least get the new ores to pop up in normal biomes correctly. -
Tekkit and Extrabiomes?
ClockworkHearts replied to ClockworkHearts's topic in Tekkit Classic Discussion
It's only up to 1.1 though >_< -
Vanilla terrain generation with Tekkit ores. Possible?
ClockworkHearts replied to Lucius Sejanus's topic in Mod Makers Market
We did what fab said and this is what happened. http://forums.technicpack.net/threads/tekkit-and-extrabiomes.13747/ -
So I love ExtrabiomesXL, and I also love Tekkit. I run an 80 slot server with Tekkit. We did our best to get Tekkit generation with ExtabiomesXL and it worked... kind of... new ores but only in vanilla biomes and areas that were not explored before hand were just grassy fields with the same landscape instead of ExtrabiomesXL biomes... It was like the creature from Frankenstien... all stitched together and awkward. So I mean if someone could go into the class files and tell Tekkit to generate Tekkit content in ExtrabiomesXL biomes, could It be possible? I heard something like the forestry developer got in a fight with someone and left Tekkit and now they are working with ExtrabiomesXL? I mean If we could all get along and combine Tekkit, Forestry, and ExtrabiomesXL together It would be a dream come true for A LOT of people. I am not a coder or anything special. So if someone who might know how to make this work could give some insight, I would love it This is what happened when we smashed the maps together. With EBXL only. After compiling with Tekkit. Before. After.