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Mists

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  • Birthday 08/21/1992

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  1. I'll give that a try right now. Re-install using tekkit 3.0.4, correct?
  2. Gotcha'. And yup, I didn't know what to cut out so I left it all. (from my bug report) http://pastebin.com/XzWXSqXb
  3. I see. I, along with many others, still have have the problem where it crashes of you regardless of whether or not you are flying. Flying, standing, shift-walking, shitting. All of them crashes the client.
  4. Hes talking about teleport PIPES. And yeah, I've been getting this problem as well. Before this, they wouldn't even work after you moved X amount of blocks away. It has also been posted under the bug forum many number of times. No fix. The only thing I like to do is build and a lot of it hinges on teleport pipes. I've given up and gone to vanilla until they decide to fix it.
  5. I, as well as many others have posted a bug report regarding this issue. They have this methodological way for reporting bugs but don't seem to acknowledge them.
  6. Title: Two Bugs: Teleporter and Teleport Pipes Version: 3.0.3/3.0.4 OS: Windows 7 Ultimate (64-bit) Java Version: Java 7u4 Description of Problem: Teleporter Bug: The server will kick players for "moving too quickly" after they have activated the teleporter. Teleport Pipes: We have a few problems with these pipes now. One is that whenever anyone goes to change the frequency, their game crashes. Another is that (when the crashes weren't occurring) teleport pipes stopped recognizing each other on the same frequency. It wasn't after an update. They just randomly stopped. If they are VERY close to each other they it will show that there is X connected pipes. But at any useful distance, they don't work. (I will attach two different error logs. One right after the teleport kick and another after the game crash from trying to access frequencies.) Error Messages: Teleporter: You were disconnected from the game. You moved too quickly. (hacking?) Error Log: Teleporter: http://pastebin.com/LzwGNer8 Teleport Pipes: http://pastebin.com/XzWXSqXb
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