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xBlizz I Devi

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About xBlizz I Devi

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  • Birthday 01/23/1994

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    http://www.youtube.com/user/xBlizzDevious
  1. I haven't a clue how to set up the custom zip thing. If I did, I might try it out. Server-wise, I think the only way to do that is to actually give you the server folder as it's all modded. Though, I'm going to try and figure out the bugs sometime today as they're doing my head in! Haha. I'll update everything too.
  2. Because it's so much easier. They way it is, you copy it to your techniclauncher folder and just run it. You'd have to dl the files etc then run it and probably get issues as technic updating stops the pack workin. Haha
  3. Aye, but it's the way i've zipped it up. It's the entire folder including the minecraft.jar.
  4. I've got it uploaded on dropbox for myself, but for legal reasons, i don't know if i can send it to you.
  5. Thanks! I think I'll need it. I'm now trying to add in auto-switcher. I'm not very hopeful as I have a feeling it may interfere with InvTweaks.
  6. Darn. You said to get a fresh redpower though it looks to me more like railcraft. Was that a typo or have I missed something about redpower in there? EDIT: AHA! I think I managed to fail to copy railcraft for the server across! EDIT 2: Exactly what it was. All done now, not fully tested, but we'll have a day of play sometime soon and test as much as we can. Thanks for the help, Teraku. It's all sorted now. If I had a better internet connection, I'd open up an open server! Haha! But, I'm afraid it's private until I can get fibre optic where I live. Which is at least the end of this
  7. Ok, got all mods that need to be in the server, in the server. I then copied across the config files from the custom1 folder as the few I checked were the same. Started server with no errors (as far as I could see) and then attempted to join with the working client. I grabbed this result from the forge client-side log. 2013-01-22 17:03:17 [iNFO] [sTDOUT] Connecting to 192.168.1.102, 25566 2013-01-22 17:03:18 [FINE] [ForgeModLoader] The server has compatibility level 2 2013-01-22 17:03:18 [FINE] [ForgeModLoader] The difference set is not equal: only on right={460=Item 460, Type ra
  8. Right, well, I enabled the RP2 auto resolver thing. It started up and updated the config file. The config file now only has eight 768s in it. I'll cycle through the list until it decides it's happy and I get only one 768 repeating. EDIT: WOOOHOOO! That worked! Lights are 768 and the rest of the 768s are now something else. Just tried a few basic recipes and items and they seem to be working as they should! EDIT 2: Now how on earth do I do this with the server? Can I just copy the redpower.cfg file to the server's config folder or do I have to sit and check each ID against a different f
  9. Same thing but with ID 1026 now. Hmmmmmmmmm......
  10. Hmm. Interesting. I shall have to make it something like 1045 as I just went through the list eliminating 768s and replacing by the next one up in the list from the free IDs. Anyways, I'll try that.
  11. Ugh! More code. This is the crash report from MC when I launch it. What baffles me, is that in the RP2 config file, only one thing is set to 1024, and in the pre-RP2 dump file, nothing is set to 1024. ---- Minecraft Crash Report ---- // I bet Cylons wouldn't have this problem. Time: 22/01/13 14:39 Description: Failed to start game java.lang.RuntimeException: RedPowerCore: ItemID 1024 exists, autoAssign is disabled. at com.eloraam.redpower.core.Config.die(Config.java:90) at com.eloraam.redpower.core.Config.getItemID(Config.java:97) at com.eloraam.redpower.RedP
  12. Hmmm.... I'm too baffled. I'll try running through that list of 768s and make sure there's only one. The flax seeds, nikolite, rubies etc all appearing as logic items suggests to me that there's some issue with a link somewhere. It seems that Logic parts are using Id 768 too. This is interesting. If this works, I shall update this thread. Thanks for the help so far! You've been very helpful!
  13. Right, and will this need fixing too: world { athame.id=768 axeGreenSapphire.id=768 axeRuby.id=768 axeSapphire.id=768 handsawGreenSapphire.id=768 handsawRuby.id=768 handsawSapphire.id=768 hoeGreenSapphire.id=768 hoeRuby.id=768 hoeSapphire.id=768 paintbrush { black.id=9077 blue.id=9073 brown.id=9074 cyan.id=9071 dry.id=9061 gray.id=9069 green.id=9075 lightBlue.id=9065 lime.id
  14. Yeah, I know she does a good job with her mods. But I really can't figure this out. The dump file IDs match the RP2 config IDs. And as far as I can see, these files don't intervene with any IDs from before adding in RP2. I'm also adding in the NEI plugin for RP2 and the wireless redstone bit as well, in case that has anything to do with it.
  15. Ah right. Thanks for the help. I'm now baffled by these block IDs and such. Would you be able to help me if I give you a copy of my dump file and RP2 configs or do you not have time?
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