teh60
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Posts
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Posts posted by teh60
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Wow, this market was lots more then even I expected.
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And the forums we have will help you with any issues you have
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none of us would've done that, plus it would've shown in the log (and claw has major trust issues so it would have to be one of the owners)
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Been some time and the staff are still cracking at this permissions problem
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Seems like Gap and lear sorted this out according to what gap told us
EDIT:lear was just abit ragey
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Firstly, a "Name" can't belong to you unless you have gone to the US(or what ever country) patent,copyright, or trademark company/center and registered it so that can't be dealt with via the staff of JWL but I will talk with the admins, owners and other mods about him abusing his power. Please excuse Gap's abusing and bad behavior.
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And There are admins on the TS server also (ip for TS is above or if you are lazy it is 199.191.59.130)
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Lol shane seems like you want anson to smack you
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Thats a question that could be answered, but not by me!
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Lol,
I've barely got anything to do on summer vacation, and I love it.My summer is just like yours
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I would look for an update for OpenGL probably
[quote name='"gmaster27 ' date=' post: 398537, member: 145418"']Bad video card drivers!
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Minecraft was unable to start because it failed to find an accelerated OpenGL mode.
This can usually be fixed by updating the video card drivers.
--- BEGIN ERROR REPORT 7fe0271 --------
Generated 7/5/13 10:38 AM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation
Memory: 22031600 bytes (21 MB) / 151957504 bytes (144 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 1 total; -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: ~~ERROR~~ NullPointerException: null
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null[failed to get system properties (java.lang.NullPointerException)]
org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)
at org.lwjgl.opengl.Display.createWindow(Display.java:311)
at org.lwjgl.opengl.Display.create(Display.java:856)
at org.lwjgl.opengl.Display.create(Display.java:784)
at org.lwjgl.opengl.Display.create(Display.java:765)
at net.minecraft.client.Minecraft.a(SourceFile:235)
at avv.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:507)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a9aeb736 ----------
Minecraft wont work :/
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Lol like you wouldnt go bonkers?
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Where is the "native" folder not "natives" folder located?
http://sourceforge.net/projects/jav...Releases/LWJGL 2.9.0/lwjgl-2.9.0.zip/download is the link then in that theres a "native" and "jar" folder
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Hmm well I would figure that to fix this with windows would be doing the same thing for the .jar's into the bin but for the natives drag the contents of the "windows" folder thats located in the "native" folder into your natives folder thats located in your bin folder
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What if this happens and the vanilla version crashes in exactly the same way that Tekkit does?
Just Update LWJGL like I said here
This happened to my friend, in order to fix it just run the vanilla pack then quit out of it. After that just go to the technic/vanilla/bin folder and copy the jinput.jar,lwjgl_util.jar,lwjgl.jar, and natives, and paste those into the technic/tekkitmain/bin folder and do replace the old version of those files.EDIT:Backup Bin Folder First
I just realized what you are saying, If that happens then go to http://sourceforge.net/projects/java-game-lib/files/Official%20Releases/LWJGL%202.9.0/lwjgl-2.9.0.zip/download and then just wait 5 seconds(source forge) and once the file is downloaded in that folder there should be a "jar" folder, copy lwjgl.jar,jinput.jar, and the lwjgl_util.jar(HINT HINT, hitting command when selecting stuff will select it if it isn't consecutive ie if ur shift then arrow key'ing). Then paste all those jar's in your bin folder(REPLACE NOT KEEP BOTH)Now go into the folder called "native" then copy everything inside the "macosx" folder and paste those into the natives folder in your bin then REPLACE DON'T KEEP BOTH.
One Bad thing is currently this makes packs launch upside down(or this might be any LWJGL on mac) but just fn+f11 to fix this which full screens minecraft(note you might have to go into system preferences and then disable a shortcut that uses f11).
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you guys need to add a town chat systemThat's not a bad idea, we could look into that.
Theres something called /townchat (/tc for short) that's part of towny though I dont know if Jared screwed with it
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Is the video on TeamMojang's youtube announcing where minecon will be so, I created this thread so everyone can discuss who will be coming, who won't, what will be excepted, and what won't
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Say Hi to Claw, The Hexxit Hater
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Hello anyone on this forum, I am just wondering which mod(or modification to a mod) did the technic team use for the different Pirate ships. Thanks
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Easy fake, Theres the option to remove the pack
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Well I am currently out and about but I will have one of our other staff whitelist you ASAP
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Interesting ...
Well that mod works completely with 1.5.2, so Hexxit is for 1.5.2, and all 3 armor sets(yes the ones that are the weird constellation people as the image)have 3D parts. Also the 3 "classes" are known as scale, thief, and tribal according to this mod's textures inside the .jar.
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This happened to my friend, in order to fix it just run the vanilla pack then quit out of it. After that just go to the technic/vanilla/bin folder and copy the jinput.jar,lwjgl_util.jar,lwjgl.jar, and natives, and paste those into the technic/tekkitmain/bin folder and do replace the old version of those files.
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Accepted, come on when you want
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That forum link is also great for finding out more information about us