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Xastabus

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Everything posted by Xastabus

  1. This is the result of a corrupt file. 2012-08-02 13:56:13 [sEVERE] Zip file mod_NetherOres.jar failed to read properly Windows Solution:Redownload the same Tekkit server version you are currently running from the Technic website. Unpack and replace any files that "failed to read properly." In my situation this error appears to be a result of using WinSCP to transfer unpacked files to the Ubuntu Server. This may apply to others running an Ubuntu or other Linux server. See linked thread for more information http://forums.technicpack.net/threads/3-1-server-item-conflicts.16153/page-2#post-125740 Linux Solution: copy a compressed version of the Tekkit server you want to run (ex. Tekkit_Server_3.1.1.zip) to your Ubuntu (or other Linux based) server and unpack it directly on the server using a local or remote terminal session. Recommendations: Use Putty on Windows for a remote terminal session. http://www.chiark.greenend.org.uk/~sgtatham/putty/ install p7zip on the server sudo apt-get install p7zip use p7zip to extract the Tekkit server p7zip -d Tekkit_Server_3.1.1.zip Note to Windows users: Just in case you aren't aware, Linux and Ubuntu are case sensitive. Type commands above exactly as they appear, or type the file name exactly as it appears in the directory if using a different file. ls If you want to transfer an existing server from Windows to Ubuntu: Install 7zip on Windows and use it to repack your existing server. http://www.7-zip.org/download.html
  2. Xastabus

    IC2 wrench

    I'm rewriting the core logic of my primary Bukkit project for a second time. Please excuse me if I go insane. ()
  3. Xastabus

    IC2 wrench

    o_O... I think you're doing it wrong. Right-click, ratchet noise, block drop, job's done - drink coffee. As for 40 solar panels, use solar arrays instead. I have 4 LV Solar Arays connected to a MFE in my testing world. Provides plenty of power to charge Lappacks and run my machines. Granted, I'm pretty small scale right now but I put it together quickly after I got tired of spending more time managing charcoal than doing anything else. On the other hand, why bother with it at all when you can condense materials out of thin air? I've switched to alchemy, much more fun for me.
  4. Launcher Version: 1.0.1.3 Operating System: Windows 7 Professional Java Version: Oracle JRE 7 Antivirus Program: N/A Description of Problem: Today I updated my server and client to Tekkit 3.1.1. I did not think to backup my client until an update confirmation pop-up appeared. I hit Cancel, closed the launcher, and made a backup. Apparently the launcher had already deleted the contents of the tekkit\mods folder. I lost all my waypoints for Rei's Minimap and mods and settings I added manually. Nothing should ever be deleted before user confirmation. Error Messages: None. Error Log: None.
  5. Xastabus

    IC2 wrench

    >_< BAH! Now I see it squished in there between two bold headings. Perhaps it should have a heading of its own to make it more visible. Please excuse my previous rant... well, part of it anyway. I still stand by the opinion that the current machine breakage mechanic makes no sense and the wrenches should have been handled differently.
  6. Xastabus

    IC2 wrench

    @darzavor, you are absoluetly right. The machine breaking makes no sense whatsoever unless the player intends to break it. It would be much better if the wrench would drop the complete machine but a pickaxe would drop a machine block. Better yet have using the pickaxe drop the machine block and the other components used to build the machine. That's the way I would have designed it. @bwillb Facepalm? Yes, but not for realizing anything. IndustrialCraft shows a severe lack of planning for user friendliness. There is no in-game instruction that would ever indicate the electric wrench has a second mode, let alone that a player has to hold down a key and right-click to switch between them. The only reason I knew about lossless mode was because I went searching for a mod to fix this machine breaking annoyance. I found several, "how could you not know that," style posts similar to bwillb's and some mention of pressing the M key to switch modes. Nobody except Torezu has bothered to explain how to do it properly. Not even the IC2 Official Wiki page for the electric wrench has any instruction on how to switch modes. http://wiki.industrial-craft.net/index.php?title=Electric_Wrench So before you mock people consider this; Where would a server full of new users go to get complete and accurate information about all the tools and machines in IC2? Certainly not in game and certainly not the IC2 official web site or official wiki. Even The Tekkit Wiki, informative as it is, has left me scratching my head on several occasions. Users shouldn't have to go hunting for poorly explained information on the Internet because something the plug-in does pisses them off and wastes their resources simply because they didn't know and had no reasonable way to expect this nonsense. Server admins shouldn't have to dedicate a building full of sign walls to explaining the nuances of plug-ins on their server. Chances are players aren't going to read more than a few signs before they get bored and go find something else to do. This is ridiculous!
  7. Xastabus

    IC2 wrench

    That's nice to know, but it doesn't change the fact that I have no idea how to tell what mode the electric wrench is in when I equip it or press M. There should be a message at the very least.
  8. Xastabus

    IC2 wrench

    I can see some value in breaking machines to recycle the machine blocks but it would be nice if there were either a dedicated lossless tool, such as a diamond tipped wrench someone suggested in another thread, or some kind of feedback to let you know what mode the electric wrench is set to.
  9. The vanilla axes work properly with TreeAssist. The two major bugs right now are 1) enabling axes added by other plug-ins when sapling replant is enabled causes a Null Pointer Exception and kicks the user with an "Internal Server Error" message and 2) using indestructible axes or non-axe items to fell trees (when enabled in TreeAssist) results in the loss of the indestructible item or stack of items in hand. As long as you limit TreeAssist to vanilla axes until these bugs are fixed you shouldn't have any problems.
  10. Phuriousgeorge, Which version of TreeAssist are you running? What version of Tekkit server are you running it on? Have you tested all the axes with and without sapling replanting? I am trying to help track down the problem other Tekkit+TreeAssist users are having and this information would help a lot. Thanks!
  11. TreeAssist could be a bukkit native alternative. It fells trees and leaves immediately and can be configured to automatically replant saplings. Tools from other mods can be enabled by adding the tool ID to the config file, however there are some problems currently. TreeAssist currently causes an NPE and kicks the user when a mod tool is used while sapling replanting is enabled. A more serious issue is that TreeAssist currently eats the very expensive indestructible tools. If you want to try this as an alternative I would advise either using only the vanilla minecraft axes or turning off the sapling replanting feature and add only the Ruby, Emerald, and Sapphire axes to the tools list. http://dev.bukkit.org/server-mods/tree-assist/ (Edit: As with other tree felling mods, non-vanilla trees are not supported.)
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