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ScarleTomato

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About ScarleTomato

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  • Birthday 01/01/1900
  1. I have used authentication mods before with vanilla minecraft but usually they still rely on spoofing the name on the client side. Is there a server mod that changes the name when they log in on the server side? I took a look into this, it's obviously not as simple as just adding it in and overwriting files. Does anyone know the steps that the launcher takes when it launches?
  2. An offline mode server still kicks players with the same username. That would work but there is no internet connection at all on site. People are bringing their computers with it already installed. I have a way to get the names in regular minecraft but i can't figure out how to play the mods without the launcher. Is there a way to merge the modpack.jar and minecraft.jar without it crashing?
  3. Launcher/pack Version: Current Version Operating System: XP/Windows 7 Version of Java: 7 Description of Problem: Hey guys, I've fairly recently gotten into Technic/Tekkit and the slew of other awesome mod packs included in the launcher and am planning on setting up a Tekkit or Hack/Mine LAN party this weekend. The problem is that the only place avaliable to host the event has no internet connection and apparently without internet, even if the premium user credentials are saved, it logs you in as "Player" (or something like that). Which means since everyone has the same
  4. Hey guys, I've fairly recently gotten into Technic/Tekkit and the slew of other awesome mod packs included in the launcher and am planning on setting up a Tekkit or Hack/Mine LAN party this weekend. The problem is that the only place avaliable to host the event has no internet connection and apparently without internet, even if the premium user credentials are saved, it logs you in as "Player" (or something like that). Which means since everyone has the same name you can't play on the same local server. My question is, is there a way to force the launcher use the saved
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