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KapteeniEero

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Everything posted by KapteeniEero

  1. Sry. didn't diagnose enough. The lagg is back. This is so strange. It's fine for one sec then its takes off and sticks for 5 min then goes right back down. what the hell. My plugins r just worldguard 5.4, PEX, and lockette? Does anyone know whats going on....my server is literally out of the box install. with no ic2 machines built yet or buildcraft or EE only 5 players on....The CPU bottlenecks and hold for appox 5 min then is fine for 12. No error codes but this: 2012-03-31 07:52:58 [WARNING] [RecipeManager] Spout not detected, restricting recipes not possible! 2012-03-31 07:52:58 [iNFO] [RecipeManager] loading all settings... 2012-03-31 07:52:58 [iNFO] [RecipeManager] loaded 0 custom fuels. 2012-03-31 07:52:58 [sEVERE] [RecipeManager] custom_recipes.txt recipe #1 error:null, null 2012-03-31 07:52:58 [sEVERE] [RecipeManager] custom_recipes.txt recipe #2 error:null, null 2012-03-31 07:52:58 [sEVERE] [RecipeManager] custom_recipes.txt recipe #3 error:null, null 2012-03-31 07:52:58 [sEVERE] [RecipeManager] custom_recipes.txt recipe #4 error:null, null 2012-03-31 07:52:58 [sEVERE] [RecipeManager] custom_recipes.txt recipe #5 error:null, null 2012-03-31 07:52:58 [sEVERE] [RecipeManager] custom_recipes.txt recipe #6 error:null, null 2012-03-31 07:52:58 [sEVERE] [RecipeManager] custom_recipes.txt recipe #7 error:null, null 2012-03-31 07:52:58 [sEVERE] [RecipeManager] custom_recipes.txt recipe #8 error:null, null 2012-03-31 07:52:58 [sEVERE] [RecipeManager] custom_recipes.txt recipe #9 error:null, null 2012-03-31 07:52:58 [sEVERE] [RecipeManager] custom_recipes.txt recipe #10 error:null, null 2012-03-31 07:52:58 [sEVERE] [RecipeManager] custom_recipes.txt recipe #11 error:null, null 2012-03-31 07:52:58 [sEVERE] [RecipeManager] custom_recipes.txt recipe #14 error:null, null 2012-03-31 07:52:58 [iNFO] [RecipeManager] loaded 1 shaped, 1 unshaped and 0 furnace recipes. 2012-03-31 07:52:58 [iNFO] [RecipeManager] done. 2012-03-31 07:52:58 [iNFO] [RecipeManager] version 1.1c is enabled! But apparently someone said its harmless. So...any thots?
  2. I started a new server because the other one kept lagging so much. This time I am monitoring what changes very well and when lag comes. I noticed when the first weaponsmod item was made by a kid. The server CPU maxed out. So I shutdown server. Disabled Weaponsmod in ModLoader.cfg. Restarted Server and its back to running nice at about 8-10% with 5 guys online. So obviously this is a problem. I searched and couldn't find a solution on forum. Does anyone know of one?
  3. When I place my cannon its not there. But when u walk over it it glitches ur walking. And u cant load any gunpowder or cannons. Any ideas?
  4. How r there so many ppl using factions for server? R they overcoming these issues....and we're just retarded or r they ??? ?
  5. Thx man. Keep me updated. So thankful!
  6. I third the motion! A solution for protection would be great. Any admins care to share their opinion? PLZ we beg you!
  7. TY! I just didn't want to do something like go in and delete the whole thing and have it mess something up. I'm in a position to render a new map. Would that be a smart move after disabling it? Or do you think it's irrelevant enough not to matter?
  8. What would be a safe way of disabling a mod like Equivalent Exchange?
  9. Any ID number with 136 or 30184 aren't allowed to be placed in those zones. how are the special form the rest of the items?
  10. Mainly I am looking for a protection that works but also one that i can let players protect land. I would like to be able to limit the land they protect as well. You see what I want is very simple. It's just I can't find anything that works with tekkit......
  11. A topic I know everyone is wondering about. I installed factions and still people can place blocks on faction protected lands. Is there a protection out there that works for tekkit 2.0?
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