ThePartyPig
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About ThePartyPig
- Birthday 03/18/1997
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Yeah I do agree with you, It takes quite alot out of the game. When I play tekkit I try to use it as little as i can, and no, this is not me explaining myself;) But I do think the condensors are useful aswell as the flyingring and a few other things. I normally stop playing when I have got like 20 stacks of red matter, just sitting in my power flower as I dont have to do anything to get materials :S
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Hey! How does it get more safe then this? Theres a Thermal monitor that sets of at a low temperature, which stops the generator instantly. If you mean the surroundings of course I didnt cover the whole thing with reinforced stone. When It comes to efficiency, from my knowledges theres no way for a reactor to be completely full with uranium, run continously until the uranium depletes which is cooled using external cooling! But I really would enjoy seeing a version!
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First of all, thanks for the response! I like it alot, and secondly, I have buildt the geothermal generators you are talking about, and in order to generate the same amount of power you need a huge amount of generators, 102 to be precise. Therefore I normally chose to build the nuclear reactor. I will change back to the normal texturepack for my next tutorial!
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Hey! This video shows how you build the most efficient nuclear reactor there is using EE and industrialcraft combined. I would be soo happy if you left some feedback either here or on youtube! Enjoy! If you know a way to embed a video on this forum, please leave a reply! http://www.youtube.com/watch?v=o3Cjctatzls
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If you need one more if anyone decides to leave, Im in for it. But there will be a problem if all of you guys live in the US, as I live in europe. but heres my application. IGN: ThepartyPig AGE: 15 SKYPE (Pm me if you would not like to reveal): Pm if needed Experience: Ive played minecraft since alpha, I have no Idea when that was though. Ive been playing tekkit for a month, and have reached the "end" of industrialcarft and EE twice. Why would you like to be part of the team: I would love to be a part of a server where everyone has series going and where there are companies. I can both record and edit. Aswell as host a server for about 8-10 ppl.
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Title: Lag when looking at a certain point. Version: 3.1.1 OS: Windows 7 Java Version: 7 Description of Problem: Well, Suddenly ( I was in game when I noticed it) I got lagspikes when I was looking at my house. I did some investigation and it turns out that when I look at a point at my wall, or when the crosshair is close to it, it starts lagging. I have checked for any blocks that might have acused lag. Nothing to be found Error Messages: None Error Log: None
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That did it. thanks man!
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Sure, I will replace them. Mayby that fixes the main problem
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I am using a timer, and I use obsidian pipes to suck the items up. The setup is working in singleplayer.
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Title: Block Breakers in multiplayer Version: 3.1.1 OS: Windows 7 Java Version: 7 Description of Problem: When I try to use some block breakers on my server, the breakers accept power once and they break a block, and the next time it recieves power it will not break any blocks until I turn it using a screwdriver. Error Messages: none Error Log: None
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Title: Tekkit now suddenly lags Version: 3.0.3/3.0.4 OS: Windows 7 Java Version: 7 Description of Problem: Me and a friend wanted to play online, and since the server you are "pushed" to download is version 3.1.1 and i was playing at the recommended build 3.0.4 and I was forced to update. After the update REIs minimap stopped working so we downgraded both our tekkit and our server back to 3.0.4. Now, I get some serious lag, and in the beginning i could change render distance and it would play just as normal, but then after 5-10 seconds it started to lag like crazy. Now it have gotten worse and it lags even if I change render distance. Also worth noting is that it only lags in one world, my main. Which I moved to the server files, used it there and then moved it back into my tekkit folder.So when I make a new world I have no lag. Changing renderdistance and such doesn't help. Im playing on a good pc so that would not be a problem. Error Messages: None Error Log: None