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Animalfund

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  • Birthday 10/22/1998

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  1. Works for me! Anything to put my favorite mod into Tekkit easily. I was kind of surprised when I couldn't find one because when I downloaded Trains in 1.0, there was a config file for changing id's.
  2. You're right on that. If you go by the way a computer scans files (alphabetically), then BC2 would load before IC2, which caused my problem when I installed trains client side. I'm just to lazy to go and fix the BlockID conflict, since it will probably involve some coding and changing at least 40 ID's (from what I can deduce).
  3. Which mod are you referring to?
  4. Title: Trains Mod Manual Installation Crash Version: 3.1.2 OS: Windows 7 64-bit Java Version: 7 Description of Problem: I tried to manually install Trains and Zeppelins Mod in the modpack.jar Error Messages: 42 mods loaded Optifine OptiFine_1.2.5_HD_S_C6 Minecraft Forge 3.3.8.164 FML v2.2.106.176 Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5 mod_CodeChickenCore : Initialized (modpack.jar) mod_MinecraftForge : Initialized (modpack.jar) mod_NotEnoughItems : Initialized (modpack.jar) mod_Train : Initialized (modpack.jar) mod_ReiMinimap : Initialized ([1.2.5]ReiMinimap_v3.2_04.zip) mod_IC2 : Initialized (industrialcraft-2-client_1.97.jar) mod_IC2AdvancedMachines : Initialized (AdvancedMachines_4.0_client.zip) mod_BuildCraftCore : Initialized (buildcraft-client-A-core-2.2.14.zip) mod_BuildCraftBuilders : Initialized (buildcraft-client-B-builders-2.2.14.zip) mod_BuildCraftEnergy : Initialized (buildcraft-client-B-energy-2.2.14.zip) mod_BuildCraftFactory : Initialized (buildcraft-client-B-factory-2.2.14.zip) mod_BuildCraftTransport : Initialized (buildcraft-client-B-transport-2.2.14.zip) mod_AdditionalPipes : Initialized (buildcraft-client-DA-additionalpipes-2.1.3.zip) mod_ComputerCraft : Initialized (ComputerCraft) mod_RedPowerMachine : Initialized (RedPowerMachine-2.0pr5b2.zip) mod_ccSensors : Initialized (ccSensors-client-MC125-B017pr1.zip) mod_CCTurtle : Initialized (ComputerCraft) mod_EE : Initialized (EE2ClientV1.4.6.5.jar) mod_EnderStorage : Initialized (EnderStorage-Client 1.1.3.zip) mod_IC2NuclearControl : Initialized (IC2NuclearControl_client_v1.1.10b.zip) mod_ImmibisCore : Initialized (immibis-core_49.1.1_for_1.2.5-client.jar) mod_InvTweaks : Initialized (InvTweaks-1.41b-1.2.4.zip) mod_MAtmos_forModLoader : Initialized (MAtmos_packaged.zip) mod_ModularForceFieldSystem : Pre-initialized (mffs_rev7_for_1.2.5-client.zip) mod_IC2_ChargingBench : Pre-initialized (mod_chargingbench-client-1.95b-1.2.5-r1.zip) mod_CompactSolars : Pre-initialized (mod_compactsolars-client-2.3.2.10.zip) mod_IronChest : Pre-initialized (mod_ironchests-client-3.8.0.40.zip) mod_RedPowerCore : Pre-initialized (RedPowerCore-2.0pr5b2.zip) mod_NetherOres : Pre-initialized (NetherOres_Client_1.2.1.zip) mod_PowerConverters : Pre-initialized (PowerConverters_Client_1.3.4.zip) mod_Railcraft : Pre-initialized (Railcraft_Client_5.3.3.zip) mod_RedPowerControl : Pre-initialized (RedPowerControl-2.0pr5b2.zip) mod_RedPowerLighting : Pre-initialized (RedPowerLighting-2.0pr5b2.zip) mod_RedPowerLogic : Pre-initialized (RedPowerLogic-2.0pr5b2.zip) mod_RedPowerWiring : Pre-initialized (RedPowerWiring-2.0pr5b2.zip) mod_RedPowerWorld : Pre-initialized (RedPowerWorld-2.0pr5b2.zip) mod_TubeStuff : Pre-initialized (tubestuff_49.1.2_for_1.2.5-client.jar) Balkon's WeaponMod : Pre-initialized (WeaponMod.zip) mod_WirelessRedstoneCore : Pre-initialized (WR-CBE Core-Client 1.2.2.3.zip) mod_WirelessRedstoneAddons : Pre-initialized (WR-CBE Addons-Client 1.2.2.3.zip) mod_WirelessRedstoneRedPower : Pre-initialized (WR-CBE RedPower-Client 1.2.2.1.zip) mod_ImmiChunkLoaders : Pre-initialized (zdimensional-anchor_rev3.2_for_1.2.5-client.jar) Error Log: --- BEGIN ERROR REPORT 3c1ad53d -------- Generated 8/31/12 6:44 AM Minecraft: Minecraft 1.2.5 OS: Windows 7 (amd64) version 6.1 Java: 1.7.0_05, Oracle Corporation VM: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation LWJGL: 2.4.2 OpenGL: GeForce 9100/PCI/SSE2 version 3.0.0, NVIDIA Corporation java.lang.IllegalArgumentException: Slot 253 is already occupied by TrainMod.Blocks.BlockDistil@26454ade when adding mffs.BlockMachine@f364873 at pb.<init>(Block.java:251) at agy.<init>(BlockContainer.java:7) at mffs.BlockMachine.<init>(BlockMachine.java:16) at mffs.mod_ModularForceFieldSystem.load(mod_ModularForceFieldSystem.java:122) at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356) at cpw.mods.fml.common.Loader.modInit(Loader.java:273) at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628) at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223) at net.minecraft.client.Minecraft.a(Minecraft.java:429) at net.minecraft.client.Minecraft.run(Minecraft.java:738) at java.lang.Thread.run(Unknown Source) --- END ERROR REPORT 18f33d2d ----------
  5. What about Trains and Zeppelins Mod? It adds vehicles (trains), zeppelins, and a helicopter in the latest version to boot! It is totally Forge compatible and worked great with Redpower and Railcraft when I had them installed on client. It is also SMP compatible. Trains Mod Wiki: http://trains-and-zeppelin.wikispaces.com/home
  6. Train Mod Supporter!

  7. I know I messed up on my post, but is it not true that just getting enough diamonds to make stuff for EE is hard enough? Once you've crafted it, you might as well use it to make diamonds.
  8. Why not just hook up a condenser to a bunch of cobblestone generators? In theory it would be slower, but it requires no complicated or expensive equipment other then the condenser, and because cob gens are relatiely free, it would save you a lot of time(in setup and work) and it uses exactly 0 EU. See? Simple but long-lived solution for a complicated but short-lived problem.
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