skinner927
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How to create a mod for Tekkit?
skinner927 replied to skinner927's topic in Tekkit Classic Discussion
So I should develop with Bukkit in mind if I'm doing a plugin otherwise if I'm doing a mod develop as if I was working with vanilla. Makes sense. Would I be able to drop a mod in on my personal server or does Tekkit only work with the default mods and that can't be adjusted? Thanks for the info. -
Hey guys, I'm sorry if this is documented anywhere but I can't find it. I'm tying to create a mod for Tekkit, but I have no idea where to start! I've made a plugin or two for Bukkit months a months ago so I have an idea of what to do but I know this is a different beast. 1. What is the difference between a Mod and a Plugin? I assume Mods can create new items in game, which this is what I want to do. 2. What API does Tekkit run off of? 3. Any tutorials out there or a bump in the right direction at least? Thanks.
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EDIT2: It seems a bad config file was the cause. EDIT: Sorry, going to post this on their official support areas. Dynmap seems to lock up with any type of chest protection plugin I run. When I say any I mean the two I've tried: LWC and Simple Chest Lock. Any ideas? I love dynmap more than any chest lock mod out there but chest locks are more important. How can I have my cake and eat it too? :D