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jiminy_macca

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Everything posted by jiminy_macca

  1. Title: Advanced Machines redstone charge crash Version: 3.1.2 OS: Windows 7 x64 Pro Java Version: 7 Update 9 Description of Problem: I had a problem with a singularity compressor, where if I spun it up with redstone the server would display an error message in the console and after a while clients would disconnect... is this a known issue? Note: The tekkit version stated is 3.1.2 but I'm actually playing on 3.1.3, there was no option for it. Error Messages: Error Log: 2012-12-19 21:20:28 [sEVERE] java.lang.RuntimeException: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean) 2012-12-19 21:20:28 [sEVERE] at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:62) 2012-12-19 21:20:28 [sEVERE] at ic2.advancedmachines.TileEntityAdvancedMachine.q_(TileEntityAdvancedMachine.java:130) 2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.World.tickEntities(World.java:1189) 2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:559) 2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457) 2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) 2012-12-19 21:20:28 [sEVERE] Caused by: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean) 2012-12-19 21:20:28 [sEVERE] at java.lang.Class.getMethod(Unknown Source) 2012-12-19 21:20:28 [sEVERE] at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:49) 2012-12-19 21:20:28 [sEVERE] ... 5 more 2012-12-19 21:20:28 [sEVERE] Unexpected exception java.lang.RuntimeException: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean) at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:62) at ic2.advancedmachines.TileEntityAdvancedMachine.q_(TileEntityAdvancedMachine.java:130) at net.minecraft.server.World.tickEntities(World.java:1189) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:559) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean) at java.lang.Class.getMethod(Unknown Source) at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:49) ... 5 more
  2. Is there a way to allow a player to send the /save-all command to the console but not have to have them as an operator? I'm asking because I need to give people this power but I don't want them access to my personal safes.
  3. I had a problem with a singularity compressor, where if I spun it up with redstone the server would display an error message in the console and after a while clients would disconnect... is this a known issue? Playing on 3.1.3 I'll post the error message a little later, I still have clients playing and they get pissy when something happens. First time it happened they lost a few hours worth of items. 2012-12-19 21:20:28 [sEVERE] java.lang.RuntimeException: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean) 2012-12-19 21:20:28 [sEVERE] at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:62) 2012-12-19 21:20:28 [sEVERE] at ic2.advancedmachines.TileEntityAdvancedMachine.q_(TileEntityAdvancedMachine.java:130) 2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.World.tickEntities(World.java:1189) 2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:559) 2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457) 2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) 2012-12-19 21:20:28 [sEVERE] Caused by: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean) 2012-12-19 21:20:28 [sEVERE] at java.lang.Class.getMethod(Unknown Source) 2012-12-19 21:20:28 [sEVERE] at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:49) 2012-12-19 21:20:28 [sEVERE] ... 5 more 2012-12-19 21:20:28 [sEVERE] Unexpected exception java.lang.RuntimeException: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean) at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:62) at ic2.advancedmachines.TileEntityAdvancedMachine.q_(TileEntityAdvancedMachine.java:130) at net.minecraft.server.World.tickEntities(World.java:1189) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:559) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean) at java.lang.Class.getMethod(Unknown Source) at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:49) ... 5 more
  4. Oh...yeah I tried using a one hit weapon, but I would be there for ages. Plus the chicken pen is way too close to other things of value, so I was after a command or method to mass kill/despawn chickens without blowing everything else up.
  5. Ok so I set up a simple chicken farming area with an alchemical chest and black hole ring pumping eggs into a dispenser. Started off with 6 chicken, left it running for 8 hours, and now I have somewhere around...500...600, I have no idea, they are so closely packed in it's impossible to tell. The problem is it is lagging the server like all hell. Is there an easy way in tekkit to despawn all chicken in an area? Cheers
  6. Can I load other mods into Tekkit? I want to get the advanced pipes but it doesn't have the right mod (also things like mo animals would be nice)
  7. I have a tekkit running on a server that some friends play on but they have things set up that take time to complete and having the game continue in the background while they arent there would be handy. is there a way to keep the game working and operating without players? (pipes still transfer materials, pumps pump, things keep moving as they would)
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