Jump to content

jiminy_macca

Members
  • Posts

    8
  • Joined

  • Last visited

Posts posted by jiminy_macca

  1. Title: Advanced Machines redstone charge crash

    Version: 3.1.2

    OS: Windows 7 x64 Pro

    Java Version: 7 Update 9

    Description of Problem:

    I had a problem with a singularity compressor, where if I spun it up with redstone the server would display an error message in the console and after a while clients would disconnect... is this a known issue? Note: The tekkit version stated is 3.1.2 but I'm actually playing on 3.1.3, there was no option for it.

    Error Messages:

    Error Log:

    
    2012-12-19 21:20:28 [sEVERE] java.lang.RuntimeException: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean)
    
    2012-12-19 21:20:28 [sEVERE] at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:62)
    
    2012-12-19 21:20:28 [sEVERE] at ic2.advancedmachines.TileEntityAdvancedMachine.q_(TileEntityAdvancedMachine.java:130)
    
    2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.World.tickEntities(World.java:1189)
    
    2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:559)
    
    2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457)
    
    2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    
    2012-12-19 21:20:28 [sEVERE] Caused by: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean)
    
    2012-12-19 21:20:28 [sEVERE] at java.lang.Class.getMethod(Unknown Source)
    
    2012-12-19 21:20:28 [sEVERE] at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:49)
    
    2012-12-19 21:20:28 [sEVERE] ... 5 more
    
    2012-12-19 21:20:28 [sEVERE] Unexpected exception
    
    java.lang.RuntimeException: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean)
    
    at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:62)
    
    at ic2.advancedmachines.TileEntityAdvancedMachine.q_(TileEntityAdvancedMachine.java:130)
    
    at net.minecraft.server.World.tickEntities(World.java:1189)
    
    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:559)
    
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457)
    
    at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
    
    Caused by: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean)
    
    at java.lang.Class.getMethod(Unknown Source)
    
    at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:49)
    
    ... 5 more
    
    

  2. I had a problem with a singularity compressor, where if I spun it up with redstone the server would display an error message in the console and after a while clients would disconnect... is this a known issue? Playing on 3.1.3

    I'll post the error message a little later, I still have clients playing and they get pissy when something happens. First time it happened they lost a few hours worth of items.

    2012-12-19 21:20:28 [sEVERE] java.lang.RuntimeException: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean)

    2012-12-19 21:20:28 [sEVERE] at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:62)

    2012-12-19 21:20:28 [sEVERE] at ic2.advancedmachines.TileEntityAdvancedMachine.q_(TileEntityAdvancedMachine.java:130)

    2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.World.tickEntities(World.java:1189)

    2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:559)

    2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457)

    2012-12-19 21:20:28 [sEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

    2012-12-19 21:20:28 [sEVERE] Caused by: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean)

    2012-12-19 21:20:28 [sEVERE] at java.lang.Class.getMethod(Unknown Source)

    2012-12-19 21:20:28 [sEVERE] at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:49)

    2012-12-19 21:20:28 [sEVERE] ... 5 more

    2012-12-19 21:20:28 [sEVERE] Unexpected exception

    java.lang.RuntimeException: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean)

    at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:62)

    at ic2.advancedmachines.TileEntityAdvancedMachine.q_(TileEntityAdvancedMachine.java:130)

    at net.minecraft.server.World.tickEntities(World.java:1189)

    at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:559)

    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457)

    at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)

    Caused by: java.lang.NoSuchMethodException: ic2.platform.NetworkManager.initiateTileEntityEvent(net.minecraft.src.TileEntity, int, boolean)

    at java.lang.Class.getMethod(Unknown Source)

    at ic2.api.NetworkHelper.initiateTileEntityEvent(NetworkHelper.java:49)

    ... 5 more

  3. Ok so I set up a simple chicken farming area with an alchemical chest and black hole ring pumping eggs into a dispenser. Started off with 6 chicken, left it running for 8 hours, and now I have somewhere around...500...600, I have no idea, they are so closely packed in it's impossible to tell. The problem is it is lagging the server like all hell. Is there an easy way in tekkit to despawn all chicken in an area?

    Cheers

  4. I have a tekkit running on a server that some friends play on but they have things set up that take time to complete and having the game continue in the background while they arent there would be handy. is there a way to keep the game working and operating without players? (pipes still transfer materials, pumps pump, things keep moving as they would)

×
×
  • Create New...