Jump to content

hiandbye159

Members
  • Posts

    12
  • Joined

  • Last visited

    Never

Everything posted by hiandbye159

  1. Hey everyone, I am just getting into doing commentary. I have been a fan of minecraft and commentators for quite awhile and have finally decided to give it a shot myself! I would describe myself as someone who is pretty quirky and random but has a great passion for minecraft and connecting with my audience, though at the moment I don't really have much of an audience hahah. My LP is going to be focused around Thaumcraft 2 (though I am really waiting for technic to update to 1.2.5 because of the new things in Thaumcraft) but I will use the others mods to help me in my endeavors. I would really appreciate if you would give my channel a chance, and even if you choose to not subscribe (I will take no offense) I would appreciate it you could me some suggestions to improve as I am just starting out and am willing to grow and learn. Thanks! Link to Channel: http://www.youtube.com/user/TheFlowAndTheRhythm?feature=mhee Edit: I would suggest going straight to episode five, that is when things actually start to get interesting, I think haha.
  2. Laucher/Pack Version: Tekkit 2.0 Operating System: OSX 10.7.3 Version of Java: SE 6 Description of Problem: So it seems that some combustion engines are working but some are not. The ones that have been on the server for awhile are working but the new ones I have placed are no longer working and by that I mean they are not outputting power to conductive pipes. I have no idea what the problem is. Error Message: N/A
  3. It is suppose to be able to according to the EE website. And yes I believe it is, I have held down the charge button, tried different fuels and still haven't been able to get it to work.
  4. Hey so I am just finding that there are some troubles with some EE items on my Tekkit server. For example, the special attack on the dark matter sword isn't working and you cannot use a klein star to power a destruction catalyst. Anyone else having this problem?
  5. Hey so I am trying to fix the weapons mod but I don't have a program that can open the .properties file client side. Anyone know of a good program for this for a mac?
  6. Nevermind I found it! thanks for the fix!
  7. Hey a noobie here with the same problem, but I can't seem to find that folder. Can someone offer some help?
  8. Wow, okay I had no idea it was like that. A big thanks to you guys then for what you do and not being stuck up like some modders!
  9. Okay thanks for clearing things up for me. I guess then as a follow up question, do you guys know of any plugins that are like the mods I described so they will act as replacements?
  10. So I am new to all this modding, bukkit, and plugin stuff so keep that in mind when you read this. My question is I was wondering why for example mo creatures, EE, Millenaire, or the Zeppelin Mod do not come with the tekkit pack. I have looked around and couldn't find anything besides a question about EE (that was more about it not fitting with the "Technic Theme"), so I interested from a technical not a thematic standpoint why those mods aren't included. I am asking because I am hoping there is a chance they will be added later, but any explanation is appreciated.
×
×
  • Create New...