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Emasher

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About Emasher

  • Birthday 12/17/1992

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  1. I've just released Engineer's Toolbox 1.1.1.0. It has the deployer like module (called the "activator"). Just be aware that it may still have a few bugs.
  2. New textures (will be in version 1.5.8, which should be out minutes after I post this): I've also fixed a bug that causes dedicated servers to crash when sockets are placed.
  3. I've just put out a quick update (1.5.7). Here's the changelog: - Removed unnecessary dependencies on BuildCraft (everything should work without BuildCraft installed now, hopefully anyway). + Added Item Extractor module (see below) + Added config option for EU to MJ ratio * Fixed tank interface render bug The Item Extractor works exactly like an item input, except it can pull from adjacent inventories. When it's not configured to use redstone, it will constantly pull items. If it is, it will pull an item every time it gets a redstone pulse.
  4. I've released version 1.5.6 which adds in a few recipes that were missing in 1.5.5.
  5. Version 1.5.5 is out. It just adds tank interface modules to compliment the inventory ones.
  6. Version 1.5.4 is out. It fixes the EU bug for a few modules I missed, as well as adds vanilla hopper support. It also adds a new inventory interfaces module, which allows you to view and access items in one of the internal inventories. Right click to place items in or pull items out. You can use the generic (white) mode of the socket remote to switch it between stack and single item mode.
  7. Alright, version 1.5.2 is now out. It re-balances the piezoelectric generators. They now output 8 MJ per step, but they have a one second cooldown time. They also have a one in twenty chance of doing two hearts of damage whenever they generate power. This requires you to do something to keep your animals moving, as well as replenish them, as they will die over time. Version 1.5.2 also fixes a bug with sockets sometimes producing infinite energy when daisy chained. I've also released an update for EmasherCore, which fixes a bug with algae not sending block updates when it's placed, or when it grows. It also doubles the output for the machine component recipes, which should make sockets much more accessible. The nerfs in version 1.5.2 should hopefully make it difficult to exploit. You'll still be able to generate a significant amount of power, but you'll need a lot of animals, and generators to do it.
  8. I should also note that having animals walk around on them is the way the piezo generators were intended to be used. I have every intention though of making sure the mechanic is balanced and fun rather than just a free power early on thing. Especially once I nerf it by adding a cooldown time, and perhaps adding a very small chance of hurting whatever walks on it, the challenge will become trying to make the animals walk around on them (as animals don't constantly move around), as well as replenishing the animals. I'm trying to add a cattle prod to do this manually, but it's either going to require a core mod or a Forge addition in order to make it work.
  9. What pack? They can be disabled in the config (I think). But only stepping onto a tile counts, not stepping around on it. I'll probably add a time delay on them as well at some point.
  10. Okay, version 1.5.0 1.5.1 is now out. I'm too tired to update the information right now, but here's a quick changelog: + Colour blind mode for the remote + Cheaper recipes for the more basic modules (See NEI) + Buttons can now be dyed + BuildCraft facades can be placed on sockets + New remote functions to remove facades (cyan) and hide (and lock) indicators (yellow) + Added delayer (pulses after timer counts down, timer starts on a pulse from an internal circuit) + Added state cell (like the delayer, but has a continuous signal when counting down) + Added Pressure plate (self explanatory, but must be on top of the socket to work) + Added Piezo Electric tile (Generates 1 MJ every time an entity walks on it) + Added hydroelectric turbine (Generates power when adjacent to a water tile when in a river) + Added self destruct system (This could make some great landmines when combined with the pressure plate, facades, and the indicator locker) *Fixed a bug that caused the breakers to not break blocks with hardness zero.
  11. Development of the next version is going fairly well. I just have a few more things to add, so I expect it will be out sometime this evening. The update has a number of new features including (but certainly not limited to) a type of power generation which I believe no mod has touched before, which has some cool mechanics, as well as support for a certain BuildCraft feature. I have a colour blind mode working for the socket remote now, so it's definitely going to be in the next version. I'm not entirely sure if there are any other textures that need adapting though.
  12. Codewise, the mod isn't actually that complicated (really). I had most of the back-end infrastructure done over a long weekend, as well as the basic logic gates and IO modules. Oh, and I've been told by someone on MCF that the mod is difficult for colourblind people to use. I'll be adding some special textures and a config option to solve this problem, but I may not have time to implement it until I update to 1.6.
  13. Version 1.4.0 is now out. It adds redstone timers, BUDS, freezers, lava intakes (cobble generators), water coolers (harden lava into cobble/obsidian in the world), and advanced energy storage upgrades (10x the storage of the normal ones allowing you to store up to 6 000 500 MJ in one block). It also adds two new tools, the Engineer's wrench, which is a BuildCraft wrench with a few extra features for working with sockets, and something called a redstone wand, which allows you to place temporary redstone emitting orbs into the world. Indeed. There's still quite a bit planned, and lots of things that could change. I've used that technique quite a bit before. I really just haven't had the time to put any more effort into them. After all, the mod's been in development for about 2 weeks and 3 days now, and it's far from the only thing occupying my time.
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