As to Mooseman, I have never and will never play a PvP server. All your examples of my queries point to the first few days of any world (2 hours). It only takes 8 tin, 4 redstone, 4 glowstone dust and 1 diamond to change the game to easy mode/creative mode in that short time. If you don't know how to make easy mode with those items and EE, you aren't pro and don't use the original Tekkit mods as much as you should.
Also, in response to this thread, a certain person here (not naming names), took a destruction catalyst to the spawn town and my own personal town on the server I play a couple of hours ago. There's your excitable little kids. Pathetic and childish. In response, the majority of previously unbanned EE items are now banned there. If they were trying to prove a point, they proved mine.
Alchemy is not science. Not in the sense that it is in the real world. Alchemy is magic defined by science. Going under the assumption that trading one thing for another of equal value is fair. But is 8100 cobble really worth 1 diamond? Cobble is worth nothing to you and a diamond is worth everything. What about the energy needed to perform the transmutation? Changing mass to energy requires the expenditure of energy from a different source to fuel the change. (e.g. A man trading a melon for a pumpkin, the man must still stand in the freezing cold and haggle with the merchant for the price of the pumpkin)
Armor's purpose isn't to make you look badass. That's it's physical appearance and what it's made of and has no value on it's defensive value. Otherwise armor would cost more depending on your texture pack.
That's the same thing.
They expend energy. Once they run out, they must be recharged, involving a long trek to the surface, they don't just disappear like a broken tool, they take up inventory space, which could be worse than breaking. Especially since they consume huge amounts of power, you'll need to travel between mine and surface continuously without a batpack/lap pack, taking up an armor slot where you'd wear your nano/quantum armor if you were to wear one. Reducing your defensive value and leaving you open to damage should you break into a lava chamber.
The demand of items matched the acquirement rate. Where rare items were rare and diamonds were worth something. You had to work to obtain items, instead of rigging up a simple machine to make them for you.
Is there a difference between Creative Mode and an EMC generator creating every item in infinite amounts?
Even those without emc values can be made by cycling the materials out of a condenser into automatic crafting tables to craft them.
This is no troll. I'm serious.