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VermillionX

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About VermillionX

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  • Birthday 03/07/1990
  1. Hey Man, can you tell me how you got the ridable dragon mod to work on SMP? I'm using the official technic launcher but cannot get it to work for Tekkit SMP. let me know at [email protected] Note: this server is only a server between myself and friends so i do not intend to steal away any members, i'm literally using Hamachi to run it haha

  2. Pharos's underwater north wing: The Reactor core. Probably the least functional reactor room in existence. But it's also the most fashionable reactor room in existence. Join OniTech. We got pro-ness.
  3. Ulbacus is now Pharos... Until I change the name again, that is... New tower complex.
  4. The Server's Ulbacus Ocean Research Facility. All the doors and internal systems are controlled by ComputerCraft Computers. Kinda resembles the Umbrella Hive from Resident Evil on the lower levels.
  5. Been so much better without EE. Now having an HV array is an achievement instead of them being handed out at spawn by some of the less intelligent people. Speaking of intelligent people. I built this lovely Frame Motor Fortress, that's remotely controlled by computers and wireless transmitters at my house. Moves the flying fort in any way I like, and activates the 4 quarries on each side when necessary. I'd set up a loops program that would run the quarries for 1 hour (takes on average 40 mins to reach bedrock), packs up, moves 33 blocks north, then drops another set of quarries to run the same loop. It repeats for 12 hours, or until the chests at the other end get full. Telepipes and an Energy Link provide the power and take away the items, so it's a quick way to get materials. It's probably impossible to recreate without EE. 'Tis the Mobile Fortress Vione.
  6. EE: we be haxing when you're not looking https://dl.dropbox.com/u/8988751/Game%20stuff/5345q3yy5e.gif
  7. Best Tekkit Server out there. Here's a pro screenshots of Winhill's bar. Beer anyone? And with Forestry, there's always somewhere new to breed bees.
  8. UU Matter is from IC2 and takes a shit load of EU to produce just one. It truly is more of end game thing and it's still limited in what you can create and in set small amounts. And Thaum isn't part of Tekkit, it would have to be a manual addition. MystCraft also isn't part of Tekkit. And the world isn't infinite on SMP, where the majority of Minecraft is played. Every server has borders and limited chunks to be loaded.
  9. Oh I enjoy it. The question is: "Is it fair?" Spoiler Alert! Answer: "No it's not."
  10. That's assuming this "magical rewrite" is any more balanced than the current version. It could just be an addition of 20 new items that do much the same OP stuff as the current version.
  11. You seem to be heavily invested in being well... stupid. There were no demands. Only a personal desire/recommendation and it is clearly phrased that way... THREE times. You not only quoted a section of my post that contradicted your statement, you misinterpretted the following section of text which is the equivalent to the minecraftforum rules for posting "There's a mod for that" in suggestion threads. So your mindset is that you only care how you play the game and screw everyone else? I'm sure you're probably a consumate griefer who's been banned from countless servers and just plainly doesn't care about anyone else as long as you have a good time...
  12. This was intended as a discussion/debate. Not a flamefest or a demand for the tekkit devs. It's those excitable kids that always have to make it personal whenever something threatens to disrupt their routine. ^ In any case, that's the problem right there. The collector flowers. Turning matter into energy is fair to a degree, but turning free energy into matter, then into energy-making matter is just a no-no. By itself, without Tekkit, EE is a self-contained mod that IS relatively balanced in a vanilla environment. But when you add BuildCraft's/RedPower's automation and pipes, it instantly becomes a compact gamebreaking machine with a recipe for creative mode. (Note: I expect some trolls to yell "Remove BuildCraft then! Leave EE alone!" shortly after reading this statement. As they always do.) Exactly. Who decided the EMC value of a pumpkin? It's self-replenishing, easily harvested and easily mass-planted into vanilla autofarms, yet was give an EMC value more than half that of an iron ingot. As far as i've seen, the existing emc values were intended to work with Vanilla Minecraft and have not been adjusted to compensate with the items and blocks added by Tekkit. The values themselves are a serious problem, as well as the speed at which a transmutation between matter and energy occurs. Why does a condenser use no fuel to operate and dismantles/constructs objects instantly? It would be nice if a compatibility mod was created to smooth over the inconsistencies between Tekkit's existing mods and EE, but that would be wishful thinking. Something along the lines of a condenser creating/dismantling extremely slowly, but can be accelerated by connecting up IC2 cables and supplying EU at a similar rate as one would a mass fabricator. That alone would reduce EE's OPness in concert with Tekkit's other primary mods. A similar function occuring with transmuting with a tablet, where EMC penalties are applied as an unpowered tablet doubles the cost to create, with additional EU charge applied to the tablet reduces the EMC penalty. Where the tablet and condenser GUI has an EU meter on the side and sticking in batteries will charge them.
  13. Actually, i'm 23 and i'm a concept designer for WETA Digital. Your insults and trolling are in direct violation of the Tekkit Board rules, expect punitive action.
  14. I'm no troll. I won't let this thread die. So what are you gonna do about it? Cry about it like someone above suggested? Better yet, Follow your own advice: If you don't like it, don't read it.
  15. As to Mooseman, I have never and will never play a PvP server. All your examples of my queries point to the first few days of any world (2 hours). It only takes 8 tin, 4 redstone, 4 glowstone dust and 1 diamond to change the game to easy mode/creative mode in that short time. If you don't know how to make easy mode with those items and EE, you aren't pro and don't use the original Tekkit mods as much as you should. Also, in response to this thread, a certain person here (not naming names), took a destruction catalyst to the spawn town and my own personal town on the server I play a couple of hours ago. There's your excitable little kids. Pathetic and childish. In response, the majority of previously unbanned EE items are now banned there. If they were trying to prove a point, they proved mine. Alchemy is not science. Not in the sense that it is in the real world. Alchemy is magic defined by science. Going under the assumption that trading one thing for another of equal value is fair. But is 8100 cobble really worth 1 diamond? Cobble is worth nothing to you and a diamond is worth everything. What about the energy needed to perform the transmutation? Changing mass to energy requires the expenditure of energy from a different source to fuel the change. (e.g. A man trading a melon for a pumpkin, the man must still stand in the freezing cold and haggle with the merchant for the price of the pumpkin) Armor's purpose isn't to make you look badass. That's it's physical appearance and what it's made of and has no value on it's defensive value. Otherwise armor would cost more depending on your texture pack. That's the same thing. They expend energy. Once they run out, they must be recharged, involving a long trek to the surface, they don't just disappear like a broken tool, they take up inventory space, which could be worse than breaking. Especially since they consume huge amounts of power, you'll need to travel between mine and surface continuously without a batpack/lap pack, taking up an armor slot where you'd wear your nano/quantum armor if you were to wear one. Reducing your defensive value and leaving you open to damage should you break into a lava chamber. The demand of items matched the acquirement rate. Where rare items were rare and diamonds were worth something. You had to work to obtain items, instead of rigging up a simple machine to make them for you. Is there a difference between Creative Mode and an EMC generator creating every item in infinite amounts? Even those without emc values can be made by cycling the materials out of a condenser into automatic crafting tables to craft them. This is no troll. I'm serious.
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