
VermillionX
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VermillionX replied to Camtaro's topic in White List Servers
Pharos's underwater north wing: The Reactor core. Probably the least functional reactor room in existence. But it's also the most fashionable reactor room in existence. Join OniTech. We got pro-ness. -
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VermillionX replied to Camtaro's topic in White List Servers
Ulbacus is now Pharos... Until I change the name again, that is... New tower complex. -
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VermillionX replied to Camtaro's topic in White List Servers
The Server's Ulbacus Ocean Research Facility. All the doors and internal systems are controlled by ComputerCraft Computers. Kinda resembles the Umbrella Hive from Resident Evil on the lower levels. -
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VermillionX replied to Camtaro's topic in White List Servers
Been so much better without EE. Now having an HV array is an achievement instead of them being handed out at spawn by some of the less intelligent people. Speaking of intelligent people. I built this lovely Frame Motor Fortress, that's remotely controlled by computers and wireless transmitters at my house. Moves the flying fort in any way I like, and activates the 4 quarries on each side when necessary. I'd set up a loops program that would run the quarries for 1 hour (takes on average 40 mins to reach bedrock), packs up, moves 33 blocks north, then drops another set of quarries to run the same loop. It repeats for 12 hours, or until the chests at the other end get full. Telepipes and an Energy Link provide the power and take away the items, so it's a quick way to get materials. It's probably impossible to recreate without EE. 'Tis the Mobile Fortress Vione. -
EE: we be haxing when you're not looking https://dl.dropbox.com/u/8988751/Game%20stuff/5345q3yy5e.gif
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VermillionX replied to Camtaro's topic in White List Servers
Best Tekkit Server out there. Here's a pro screenshots of Winhill's bar. Beer anyone? And with Forestry, there's always somewhere new to breed bees. -
UU Matter is from IC2 and takes a shit load of EU to produce just one. It truly is more of end game thing and it's still limited in what you can create and in set small amounts. And Thaum isn't part of Tekkit, it would have to be a manual addition. MystCraft also isn't part of Tekkit. And the world isn't infinite on SMP, where the majority of Minecraft is played. Every server has borders and limited chunks to be loaded.
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Oh I enjoy it. The question is: "Is it fair?" Spoiler Alert! Answer: "No it's not."
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That's assuming this "magical rewrite" is any more balanced than the current version. It could just be an addition of 20 new items that do much the same OP stuff as the current version.
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You seem to be heavily invested in being well... stupid. There were no demands. Only a personal desire/recommendation and it is clearly phrased that way... THREE times. You not only quoted a section of my post that contradicted your statement, you misinterpretted the following section of text which is the equivalent to the minecraftforum rules for posting "There's a mod for that" in suggestion threads. So your mindset is that you only care how you play the game and screw everyone else? I'm sure you're probably a consumate griefer who's been banned from countless servers and just plainly doesn't care about anyone else as long as you have a good time...
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This was intended as a discussion/debate. Not a flamefest or a demand for the tekkit devs. It's those excitable kids that always have to make it personal whenever something threatens to disrupt their routine. ^ In any case, that's the problem right there. The collector flowers. Turning matter into energy is fair to a degree, but turning free energy into matter, then into energy-making matter is just a no-no. By itself, without Tekkit, EE is a self-contained mod that IS relatively balanced in a vanilla environment. But when you add BuildCraft's/RedPower's automation and pipes, it instantly becomes a compact gamebreaking machine with a recipe for creative mode. (Note: I expect some trolls to yell "Remove BuildCraft then! Leave EE alone!" shortly after reading this statement. As they always do.) Exactly. Who decided the EMC value of a pumpkin? It's self-replenishing, easily harvested and easily mass-planted into vanilla autofarms, yet was give an EMC value more than half that of an iron ingot. As far as i've seen, the existing emc values were intended to work with Vanilla Minecraft and have not been adjusted to compensate with the items and blocks added by Tekkit. The values themselves are a serious problem, as well as the speed at which a transmutation between matter and energy occurs. Why does a condenser use no fuel to operate and dismantles/constructs objects instantly? It would be nice if a compatibility mod was created to smooth over the inconsistencies between Tekkit's existing mods and EE, but that would be wishful thinking. Something along the lines of a condenser creating/dismantling extremely slowly, but can be accelerated by connecting up IC2 cables and supplying EU at a similar rate as one would a mass fabricator. That alone would reduce EE's OPness in concert with Tekkit's other primary mods. A similar function occuring with transmuting with a tablet, where EMC penalties are applied as an unpowered tablet doubles the cost to create, with additional EU charge applied to the tablet reduces the EMC penalty. Where the tablet and condenser GUI has an EU meter on the side and sticking in batteries will charge them.
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Actually, i'm 23 and i'm a concept designer for WETA Digital. Your insults and trolling are in direct violation of the Tekkit Board rules, expect punitive action.
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I'm no troll. I won't let this thread die. So what are you gonna do about it? Cry about it like someone above suggested? Better yet, Follow your own advice: If you don't like it, don't read it.
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As to Mooseman, I have never and will never play a PvP server. All your examples of my queries point to the first few days of any world (2 hours). It only takes 8 tin, 4 redstone, 4 glowstone dust and 1 diamond to change the game to easy mode/creative mode in that short time. If you don't know how to make easy mode with those items and EE, you aren't pro and don't use the original Tekkit mods as much as you should. Also, in response to this thread, a certain person here (not naming names), took a destruction catalyst to the spawn town and my own personal town on the server I play a couple of hours ago. There's your excitable little kids. Pathetic and childish. In response, the majority of previously unbanned EE items are now banned there. If they were trying to prove a point, they proved mine. Alchemy is not science. Not in the sense that it is in the real world. Alchemy is magic defined by science. Going under the assumption that trading one thing for another of equal value is fair. But is 8100 cobble really worth 1 diamond? Cobble is worth nothing to you and a diamond is worth everything. What about the energy needed to perform the transmutation? Changing mass to energy requires the expenditure of energy from a different source to fuel the change. (e.g. A man trading a melon for a pumpkin, the man must still stand in the freezing cold and haggle with the merchant for the price of the pumpkin) Armor's purpose isn't to make you look badass. That's it's physical appearance and what it's made of and has no value on it's defensive value. Otherwise armor would cost more depending on your texture pack. That's the same thing. They expend energy. Once they run out, they must be recharged, involving a long trek to the surface, they don't just disappear like a broken tool, they take up inventory space, which could be worse than breaking. Especially since they consume huge amounts of power, you'll need to travel between mine and surface continuously without a batpack/lap pack, taking up an armor slot where you'd wear your nano/quantum armor if you were to wear one. Reducing your defensive value and leaving you open to damage should you break into a lava chamber. The demand of items matched the acquirement rate. Where rare items were rare and diamonds were worth something. You had to work to obtain items, instead of rigging up a simple machine to make them for you. Is there a difference between Creative Mode and an EMC generator creating every item in infinite amounts? Even those without emc values can be made by cycling the materials out of a condenser into automatic crafting tables to craft them. This is no troll. I'm serious.
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The first excitable kid! Welcome. Go back to school, or better yet, read the rest of the thread before posting. As Watchfull11 stated, if an entire server decides to not use EE, the one new guy who does ruins the game for the rest of the players. Nukes are a waste of time, used for griefing and killing people. They're banned on most servers serving no point in a non-pvp environment. As said, the Macerator doubles ingots to meet the demand of the Mod. EE generates items from nothing that aren't even related to the mod. Tin, Copper, Nicolite, silver, all of these aren't used in any part of EE except as fuel for transmutation. If EE was fair, it would limit transmutable items to blocks and some items, not everything. The ability to transmute lava buckets for example completely ignores the demand of it in IC2's geothermal generators. For little more than the cost of a bucket, you can create lava for a geothermal generator without the proper means of a pump, pipes and tanks. How many of you even knew those things existed in Tekkit before I said them? This defeats the purpose of the energy-hogging Lava Fabricator. EE's transmutable item list should be limited to ingots (Not dust. Transmuting dust takes away Vanilla content.), the existing fuel items (except blaze rods) and building blocks. No tools, an alloy furnace can dismantle found tools and armor and being able to transmute whole tools removes the purpose of yet another vital item. Things like Ghast Tears, TNT, wool, wheat, bread, apples, porkchops, chickens, etc, are supposed to be worked for. Not say "Hey, i need some of those hard-to-get items right now." I'll turn nothing into them (< Creative Mode). Can anyone here, opposing EE even give a proper answer to the following questions? With EE, Why mine at all? With EE, Why have a farm? With EE, Why craft anything? With EE, why gain levels? With EE, why walk?
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Indeed, some parts are good. The Interdiction Torches are handy as hell, but have an expensive cost to match. The repair Talismans are nice too. I personally use a Recycler or two with overclockers for disposing of cobble and dirt from a quarry. Anything that can make something from nothing is bad. The fact that collectors turn energy into mass is absolutely obsurred and impossible to begin with. The biggest problem I have with the tools and rings is the sheer number of abilities they have. Every machine, every tool, every block in the game has one main use. Why should this one mod have tools that not only use 5 extremely powerful abilities in one tool, but are unbreakable. It's just TOO much. 2 abilities and the durability of Unbreaking 3 Diamond Pick would be fair. IC2 can make diamonds, yes. But it's end game. Even with EE, it's a shit to get the power to run a single mass fabricator (2 HV panels. Is that 4m emc or 8?)long enough to make those diamonds. Consuming 9 UU matter for 1 diamond. Although, with EE the most efficient way to to make 6 UU matter into 8 glowstone then transmute it into Diamonds (Not equivalent).
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No, Vitorsly, I am not insulted. Adlersch is closer to being insulting. So far all i've seen from your opposing side in this debate is dependence on EE. Can you give any real reason why EE should stay? This game IS called Minecraft, and as far as EE is concerned, you only need to mine once, then sit back and watch the resources pour in, then... quit having achieved all that is possible. btw, there are countless EMC farms and abusable functions in EE that are more than just a "trickle" of emc. A cheap and simple method involves 2 Converters, 1 Automatic Crafting Table and some pipes + a redstone engine. Cobblestone = 1 EMC, Cobblestone slab = 1 EMC. 3 cobblestone = 6 slabs. See where it's going? simply loop the crafting table with the condenser to take cobble, turn it into slabs and feed it back to double your emc each round. This is a trickle, but can be done while you're out doing something else. Adding distribution pipes and stronger engines with more crafting tables will increase the speed. If you're using the Forestry Mod, it has it's own Bronze Ingot worth 128 EMC that with autocrafting tables can be made into a buildcraft bronze block, then dismantled again into 9 BC bronze ingots worth 256 EMC each. Cycle them. Infinite emc, no work, no effort and this is no trickle... Those are just some autocrafting table examples. Now, you don't even need to work to get items to feed a condenser. It feeds itself.
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The server I play on has Alchemical Chests, Energy Condensers, Relays and Collectors all banned. But that doesn't stop the existence of the rings, amulets, tools and armors. Everything in the original mods have balance. They're mostly compatible with Vanilla in most aspects where you could integrate them into Vanilla Minecraft and Jeb or Notch wouldn't mind so much. They do Vanilla tasks in a better or more interesting way. The EE... everythings disregard Minecraft mechanics in exchange for "easy mode" bordering on Creative Mode. Right click any ore with your pick to mine the entire vein, right click with your Catalytic Lens to basically WorldEdit a hole, jump twice to turn on creative flight, etc... Is there a point in IC2 and RedPower with EE, when there's a single item or tool that does everything that 12 machines are needed to do with no cost? What's left to do once you've set up an automatic EMC farm? You get everything, flight, invincibility, all items. Is there really a difference between EE and a creative server? 2 hours of work, then fun time?
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Cobblestone Generator: I assume you're referring to the Cobblestone Generator + Block Breaker > Alchemical Chest + Gem of Eternal Density combo? Guess what? Equivalent Exchange is the one doing the changeover to diamonds. Macerator: it's part of IC2. Almost every machine in IC2/BuildCraft and most of their components are made using iron, tin and copper. The amount mined manually doesn't cover the amounts necessary to build the primary machines. The Macerator assists by doubling the amount of ingots you get to match the demand. Fortunately, the dusts cannot be smelted into 2 ingots in a red/dark matter furnace as well. However, they can be transmuted directly from dust to ingot by a tablet or condenser not only removing the use IC2/RedPower furnaces but VANILLA furnaces as well. Btw, the Energy Condenser only costs 5 diamonds: A single vein. A mining laser requires not only 2 diamonds (almost half a condenser) to create, it requires 2 glowstone dust for the advanced circuit (Nether travel), making it an expensive item. Easily lost on death, can drain huge amounts of power from an MFE/MFSU and exhausts its supply of EU in a matter of seconds on your oh-so loved explosive mode. For mining, the laser doesn't really stack up to it's own name. I use it for around-the-house chores on low-focus. Electrical Tools: The name says it all. They must be charged, they expend EU to be used. They expend it fast. Sure, they don't break But they pay it in stored energy instead. They don't do anything much differently from their manual counterparts. Can you really compare a diamond drill, with extremely limited power and only a single function to a Dark Matter Pick that can do FIVE different things all at the same time, breaks most blocks instantly and NEVER breaks? Even worse, a Destruction Catalyst recovers it's own (minimal) fuel from what it mines and makes a perfect tunnel that would take 5-10 minutes of normal mining to make and it drops all the items in a convenient little ball at your feet. No diamonds falling into lava, no being careful, no challenge, no skill. I totally agree with you that Quantum is also overpowered. It's an end game armor with some very nice functions. imo, it should have the defense of Nano, with the abilities of Quantum, with higher energy loss based on how much the armor's abilities are used. Helmet should reduce hunger consumption instead of nullifying it. Note: Your view on EE is it's use on a PvP server. There are more non-PvP Tekkit servers than PvP and if a PvP server wants to manually add a mod like EE, they're welcome to. It might be more balanced in a PvP environment where you can lose a lot where griefing is allowed and from dying. But when it comes to the other mods and building/surviving in a normal environment, you gain too much from EE and expend too little. EMC farms make that legendary goal of getting Gem Armor too easy and it's not even for defense. It attacks, not defends. The ability to fly, shoot lightning bolts, explode the landscape... Those are Mod/Admin/OP commands. No player should EVER get them in a survival setting. A jetpack (Both versions) have height restrictions, set fuel consumption and you take damage from falling (as well you should!). Requiring both skill and precise timing to boost before you touch the ground to lower the distance fallen. With a tablet on hand, you can provide infinite fuel for a Swiftwolf which gives Creative Mode Flight, removes ALL fall damage, consumes minimal emc from a klein star and doesn't need to be equipped or even held. It can just sit in the corner of your hotbar.
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Hey, Been playing Tekkit for a few months now and like most pro players have noticed just how overpowering EE really is. Why was EE even added to the Tekkit modpack? It just doesn't fit in any sense of the word. IndustrialCraft, BuildCraft, RedPower, RailCraft and even (the now gone) Forestry all work together with each other, using cables, pipes and shared/converted power systems. However, Equivalent Exchange exists outside the close-knit group of interconnecting original mods as a standalone mod that defeats the purpose of the technological aspect of Tekkit. Which is... everything. Why spend hours and countless stacks of materials to create a mechanical masterpice like a quarry, when 5 minutes with some random junk at the bottom of the "to bin" chest can let you craft a destruction catalyst that can flatten countless miles of farmland into bedrock-deep hole in another 5 minutes? Why make Bronze, Quantum, Nano armor, Tools in general, When you can loop an Energy Condenser to produce infinite emc with nothing more than a couple of pipes and Automatic Crafting Tables to make a dark matter farm with nothing but junk found while getting a few chunks of coal? Why use tools that break when you can have illogical dark matter that is indestructible and can mine a vein of ore without even looking? Why have a tool that can do one thing, when you can have a ring that does 8 things at once? What should be rare items become commonplace and cheap junk. Any sort of Economy on a Tekkit Server goes out the window when everyone can create anything from nothing. If End Game items like Red Matter is obtained within a few hours of playing, what more is there to do? You've got the rarest of the rare; Got armor that vaporizes mobs on sight (makes no sense btw); Can fly, walk on water, walk on lava, can make every item at once without denting your emc. Many/Most Tekkit Servers heavily restrict EE already, so why leave it in the pack if it's not being used to it's potential for easily identifiable reasons? EE cannot be used in creative mode, leaving it's only use in Survival, in which case it GIVES creative mode. So why have a mod that only works in survival to give creative? I'm sure EE works fine on it's own, with Vanilla Minecraft. But when paired up with the automation and supply functions of Tekkit, it easily takes over a server and turns it into a mess of dug-up land, vast 15 high caves that stretch for thousands of blocks in every direction at bedrock, taking the diamonds that any & every new player needs to even start (Damaging to any and every server). Tools are meant to be used then break. Armor is meant to protect, not destroy. Ores and Dust are meant to be smelted, not transmuted. Mining is meant to be based on finding the right ores, not finding the most EMC. Items and tools are meant to do just one thing. Not seven seperate things. Tekkit was technology. Now it's magic. Tekkit was balanced. Then came inequivalent exchange. Now, I KNOW there are probably hundred of people raging at my hate of EE's existence in Tekkit. But they either don't play long-term on servers, can't play survival for sh!t, are just plainly lazy or they're new to Tekkit and haven't had to sit with EE being used to corrupt even the best servers over time. I've seen first-hand what happens when EE is left to run rampant on servers at the hands of excitable little kids with catalysts who just want to take what they can then leave. Resulting in a map reset every 2-3 months. So... What do I want? Should be obvious. I personally want Equivalent Exchange removed from Tekkit for the sake of all worlds and all servers. To bring skill, patience and challenge back into Tekkit. But that's just what I want. The usual response from those "excitable little kids" is: "If you don't like it. Don't use it." Don't be a little kid. Look at a real server in the long-term, given months of abuse at the hands of Equivalent Exchange. Just "not using it" on a server won't work if competing players take out all the layers that hold diamonds before you even get there, or blow holes in the ground where you could've built a town, freeze the water around your island home or harvest your wheat for emc so you can starve. None of this used to happen. Now it happens on every server. Now, will you all reply like excitable little kids, or sensible adults?
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[3.1.2]*OniTech*[50 Slots][Whitelist] Release Your Inner Oni...
VermillionX replied to Camtaro's topic in White List Servers
Heya peoples! Been playing since the first hour OniCraft opened, like the 40-50 other people here. It's the best survival server i've played with the best rules and i'll probably stay till the end. I'm pretty much in-charge of the OniCraft Tekkit Server now, as far as mods go. I'm on almost all day every day, so it's easy to find me or ask questions if you get stuck or don't know how to rig up an electrical system. I'm also the one responsible for designing and building the massive TV Broadcast station in the OniTalk YouTube show. Originally, I was somewhat opposed to Tekkit, but after playing it for a few hours, became addicted and haven't left the Tekkit Server since. I implore you to join our growing (and already massive) server. Verm out~