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random.facades

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  • Birthday 04/30/1993

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  1. Added in the option to change dimension id for 1.2.5.
  2. I'm reasonably sure that v1.3 is compatible. It's an older version, but it should be able to do all the basics, except server work. There are a few up now. It's in a small area, but just in that tiny space I found a really nice island.
  3. There you go. Using the MLProp class made adding in user defined properties simple. It probably will have some minor bugs because I rushed it out, but it should work (most of the time).
  4. It appears stable, I haven't had much time to play around with it, besides getting the aggravating black background gone. I think that by making the End, they fixed most, if not all, of the bugs dealing with the sky dimension. It seems that world generation only replaces stone blocks with the items. You can find diamonds in some of the islands, but not many are low enough to actually have diamonds spawn in them. It would be fun to fly around looking for ores on the bottoms of the islands.
  5. Portals++ v1.6.1 Downloads: [1.3.2] Server, Client, Source [1.2.5] Client, Source [*]Features: Multicolored Portals! [*]Various shapes and sizes of portals! [*]Access to Sky Dimension from 1.8 Beta! [*]SMP Compatible! [*]1.3.2 LAN Compatible! [*]Portal Frames are now customizable! Each with it's own destination! Description: Three portals, each will take you to a different location. Red Obsidian Portal to the Nether Green Cobblestone Portal to the Overworld Blue Smooth Stone Portal to the Sky Dimension [*]Each portal will teleport you to that dimension, unless you are already in it. [*]You can change the portal frame in the mod_Portal.cfg file. It is in .minecraft/config [*]You will no longer be able to create the old purple portals, but any old portals will work as normal. [*]To build an unusually shaped portal: Build a frame, just like you would a normal portal Then take flint and steel and use it on a corner The portal will then be created [*]There are limits to portals: They cannot exceed 16x16 for time reasons and any large portal may lag minecraft for a second. [*]To build a horizontal portal, just create a frame like normal, except parallel to the ground, and use flint and steel on it. [*]A horizontal portal will be created, which has the same limits as other portals. Installation Directions: Install Minecraft Forge for 1.3.2 or 1.2.5 Move the Portals++ zip into the mods directory To modify the config, run minecraft once and a mod_Portals.cfg will be created in the config folder in your minecraft or minecraft server directory. Issues: Sky Dimensions have large amounts of lighting issues. If someone can help me work this out, that would be helpful because I don't know much about how dimension generation works. Sometimes portals are left floating in air in the Sky Dimension. It's because of the large open areas that are regular in the Sky Dimension. Change-log: v1.3: Moved 1.3 over from minecraftforums Appears to be compatible with everything Does not include customization options Downloads: v1.3, source [*]v1.3.1: [*] Added in dimension config option Downloads: v1.3.1, source [*]1.6: Brought Portals++ to the minecraft forge forums Downloads: Server, Client, Source 1.6.1: Added in option to change portal frame blocks Downloads: Server, Client, Source Images: Basic Info Dump: This mod came from the minecraft forums ( link ), I created it a while back, and after I found Tekkit, I decided to modify it so that it would work with Tekkit. If you have any questions, ask them. Any suggestion is useful, as long as it isn't a stupid one. And if you are going to post a bug report, please for the love of god put some information in there so I can recreate it, or at least find the basic area that it's in.
  6. New guy, who will soon lurk moar, but first I must test the waters.

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