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theSodMonster

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Posts posted by theSodMonster

  1. I can assure you that Permissions works with tekkit.

    I believe this is how it works: your client can have many mods installed, your server can have many mods installed. But your client MUST have atleast the mods that are installed on the server. Your client can have extra mods installed that aren't on the server, you just won't be able to use them because the server doesn't have them.

    Theoretically anyone can join your tekkit server if they have all the same mods installed that tekkit does, but thankfully for us the technic team have brought together a number of sexy mods and put them into one big sexy package that (for the most part) works perfectly. Just tell everyone who wants to play on your server to download the technic launcher and choose tekkit from the options

  2. 1. from what I've seen, most plugins are compatible with tekkit

    2. IC2 seems to be the only mod with a config file of any use, it gives you options to disable the crafting of some IC2 items and afew other cool things

    1. refer to next point

    2. you need a tekkit client to play on a tekkit server yes, as long as the server and the client are running the same build they will be able to connect

    1. simple, just don't have more than one world

    2. permissions is a plugin, plugins work with tekkit

    P.S. don't sign your posts, they don't like it

  3. well default tekkit has maybe 3-4 plugins already installed (you should note permissions are almost useless unless you have plugins installed) so just google "world edit permission nodes" and "command book permission nodes" or what ever plugins you have.

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