theSodMonster

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About theSodMonster

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  • Birthday 01/01/1900
  1. download this... http://dev.bukkit.org/server-mods/disablecraft/ drop it in the plugins, run the server once then stop it. open the config and put the ID for gold in the `disallow` section. put it in this format disallow: - [iD for gold]::-1 the -1 means all meta data associated with that ID
  2. it happens when the server is reloaded, there might be another cause i'm not 100% sure
  3. I can assure you that Permissions works with tekkit. I believe this is how it works: your client can have many mods installed, your server can have many mods installed. But your client MUST have atleast the mods that are installed on the server. Your client can have extra mods installed that aren't on the server, you just won't be able to use them because the server doesn't have them. Theoretically anyone can join your tekkit server if they have all the same mods installed that tekkit does, but thankfully for us the technic team have brought together a number of sexy mods and put them into one big sexy package that (for the most part) works perfectly. Just tell everyone who wants to play on your server to download the technic launcher and choose tekkit from the options
  4. i'm using disablecraft atm and it works perfectly. Just put the IC recipes in the IC part of the config and everything else in the standard part. I've used it to disabled the crafting of RedPower, EE, IndustrialCraft and RailCraft recipes and they all work
  5. No worries, i'll look into this plugin to block plugins. Thanks
  6. i don't want to block the command, i just don't want the mods to show up when people use it
  7. I have tried a few builds of Factions but i always get the same error when starting the server asking if the plugin is up to date. Has anyone got Factions working successfully on their Tekkit3 server? If so could you link the build you used in this thread. Thanks
  8. 1. from what I've seen, most plugins are compatible with tekkit 2. IC2 seems to be the only mod with a config file of any use, it gives you options to disable the crafting of some IC2 items and afew other cool things 1. refer to next point 2. you need a tekkit client to play on a tekkit server yes, as long as the server and the client are running the same build they will be able to connect 1. simple, just don't have more than one world 2. permissions is a plugin, plugins work with tekkit P.S. don't sign your posts, they don't like it
  9. the title says it all really. I wouldn't call it a bug, more of an annoyance. Is there any way to stop the mods showing up when you use the /plugins commands
  10. if you were banned from a vanilla minecraft server would you post on the minecraft forums asking if you could be unbanned O.o?
  11. maybe it was just a dumb question that didn't need an answer
  12. plugins and mods are very different things
  13. Re: tekkit 3.00 SMP that's cause people love to pwn the noobs that make threads asking "WHEN IS TEKKIT UPDATES ZOMGGGGGGG :@". they must have thought (myself included) that this was one of those threads, good day sir
  14. the "lock chests" mod you're looking for is a plugin, not a mod and it's call lwc. search the bukkit forums for it
  15. you should definitely look at the BlockPlaceEvent fix on the bugs forums, unless you don't plan on using any plugins that need to record block placement