-
Posts
313 -
Joined
-
Last visited
Everything posted by antikas
-
MOMECorp's 'Survive and Thrive in the Belt'
antikas replied to antikas's topic in Let's Play Pavillion
Episode 3 This episode Gwth makes a pina colada, I get lost, and Mack catches a fish. Then it explodes! -
@Mr_Pepper180, Jrodhg2000, and Mocha18888 We don't have an age restriction per se, but we like to have some general information on our players. It helps us put the answers on your application into perspective, and know what to expect from you in game. While there are exceptions, age has a very strong influence over play style and how you will interact with the community at large. You do not have to answer the age question, it's your choice-- but it makes me feel like you're hiding something. I would love to see you guys back on the server-- but until that detail is added I can't approve your applications. If you feel more comfortable, you can PM me.
-
MOMECorp's 'Survive and Thrive in the Belt'
antikas replied to antikas's topic in Let's Play Pavillion
Episode 2 This episode we venture outside of the rock. Mack tries fishing in oil, John explodes, and I am murdered by spiders. -
MOMECorp's 'Survive and Thrive in the Belt'
antikas replied to antikas's topic in Let's Play Pavillion
Update Just a short check-in on our food situation. -
Hi all, It's the rule of Minecraft weather-- when it rains, it pours... for 7 Minecraft days in a row. Our website is temporarily down, and in it's place I am going to post server related details on my own blog. If you want to keep up with the news, follow my ramblings here. In the interim, for access applications to the server, post them here. Here is thebasic template: Thread title: How old are you?: How often are you available and in what timezone?: How long have you been playing Tekkit / Minecraft?: Previous bans (include reason): How did you hear about us?: Have you read and agreed to our server rules?: Why would you be a good addition to the server?: Additional Notes: * Also please keep in mind, this is an ecomomy survival server. EE is mostly disabled
-
Here at MOMECorp, we practice science... not safety. And that's the basis for our new let's play series-- how to survive and thrive in the Belt. Watch us try to survive MOMECorp's most hostile map ever-- the explosive terror known as the 'Asteroid Belt'.. Will there be tears? Space madness? And most of all, will we get grass? Episode List (May contain adult language and/or mature themes) Episode 1 - We establish 'smart buddies', gwth eats rotten flesh, and I build a stair case! Featuring: mtb1993, skylord_guardian, gwth, and Antika5 Update - Just a short check-in on our food situation. Episode 2 - This episode we venture outside of the rock. Mack tries fishing in oil, John explodes, and I am murdered by spiders Episode 3 - This episode Gwth makes a pina colada, I get lost, and Mack catches a fish. Then it explodes! Episode 4 - This episode I build a tree farm, we break our fishing rod, and gwth and mack die looking for string! Episode 5 - Recharged after our time in the cave, Gwth, Mack and I set out to get some energy for a generator. Things get pretty tense as we try to make a battery. Episode 6 - In this episode we try to cut down on our swearing. Gwth suffers from space madness, Mack is extremely witty, and I do an impression of a cow! Episode 7 - In this episode John and I look for tin, Gwth makes the geothermal generator, and we all explode! Episode 8 - John spends time in restraints, we go over our ugly house upgrades, and Gwth and I show off pro mining skills. Episode 9 -Mack discovers a handy glitch, we make fun of Survivor, and I fail to build a cobble generator! Episode 10 - Tink and I tour some of the improvements made to our home, Gwth makes a plantball, and I catch on fire... several times. Episode 11 - I make an uncomfortable realization about canning machines, Tink reinforces important safety rules, and we get one step close to making a trip to the mob arena. Episode 12 - We illustrate common (and not so common!) ways to die in the Belt, ending with the mob arena (finally!!) Episode 13 - I hurt my back, John and Tink give us a tour and we survive a full episode without dieing! (maybe we all learned something from Ep12) Episode 14 - Gwth is locked out of the house, John explains a 3x4 room, and Tink invents some new swear words. Episode 15 - John makes nuclear weapons, I fight a spider, and Tink comments on our big purple balls. Episode 16 - I explain some belt mob science discoveries, John makes a stick, and we set out to kill some endermen. Episode 17 -We further our experimentation while trying to collect enderpearls... with (generally) disastrous consequences. Episode 18 - I finally complete the lag free watermill system! Episode 19 - We review some changes to the base, my project explodes, and tink shows us mining heaven! Episode 20 - Arbos Labs is here to save the day, and fix the enderfail farm! Episode 21 - Arbos Labs finishes up the ender farm (sorta)! Episode 22 - Gwth teaches some precision mining techniques, I make laser gun sounds, and we finally find a use for all the oil around our base. Episode 23 - Arbos Labs is in the house! This episode, Stuart fails at doing intros, John plans for some chicken romance, and we win the belt. Seriously. Episode 24 - I run solo for a bit, focusing on some of the Redpower wiring for the Chickenator 50000. Episode 25 -I derp around some more with the Chickenator wiring, drink really loudly, and realize I have no idea what an RS-latch is for. Episode 26 - In the final episode of the season, John and I finally finish the chickenator. I get trapped in an egg pen, and chickens cluck for mercy! Episode 27 - In this special season finale, things go... terribly wrong. Get a sneak peak at what's in store for us in Season 2! About the Map 'The belt' as it is so fondly called, is a pvp enabled death trap. It's a series of unstable asteroids, full of explosive ores and bits of debris from some former planet. It's also where MOMECorp disposes all of it's garbage... and our crew of ill-fated volunteers. Monsters are more vicious here; skeletons shoot flaming arrows, everything can break blocks, and creepers tend to spawn from the remains of anything you kill. Oh and ... mob damage is excessively high. About Us Server: minecraft.occupies.me Apply: On our applications thread! Official thread: In the Technicpack Deluxe Server forum Website: http://geekplanet.ca/mome
-
I realize this is a big change for many of our players-- but recent events forced us to move ahead with this change sooner than we originally planned. Sorry for all the confusion! <3 Going forward, all new players and old will need to ** Click --> fill out an application <-- Click ** in the 'Apply to Join' forum. We will review each and every application as soon as possible. :)
-
@nicolas -- you probably caught us during our scheduled reboot. No outage is affecting our server. @reeeep2 -- our forum is the best place to make that kind of request. http://geekplanet.ca/mome If you need to, /msg a staff person in game and they will unmute you. Definitely do not hand out the password-- it's a test to see who can read and who can't. We only allow people who can read and follow instructions to build in the world. :)
-
I get crafting errors with the IC2 items, but not with vanilla objects. Let me know if you get errors for one, or both. I believe people still get paid but on my server no one uses that job role as a source of income-- i find my community pigeon-holed into mining, building, and soldiering. Still, that encourages some pretty big/cool builds and makes for a pretty nice server. I have no solution to the errors per se, but my work around was to open up player shops in a mall and create an open market to sell their wares using the chestshops plugin. So instead of getting paid to make the objects, they get paid to sell them.
-
Hmm, I use an older version of mcjobs-- 2.6.6 to be exact. I remember running into issues with vault with later versions so I switched back. Maybe this issue you are experiencing relates to the newer versions. I don't have the problem you are describing. No issues at all between mcjobs and the mods. But then, I have no idea how your server is configured... I'd start with trying an older version first. Also use the chestshops plugin-- nevermind essentials /sell! Let players run their own shops! And run a server shop, and give it its own bank account (BOSEconomy)-- then give it cash. Make some things lucrative for players to sell (like uranium) and they will make plenty of money.
-
Nm, irrelevant once I read your follow up post.
-
@MrWarHawk You can't fix the issue-- quarries break block as the player [buildcraft] So like I said, those kinds of machines and the excess resources players aquire end up generating revenue through the mall. We run a supply and demand market. We don't spawn anything... so that gives players huge opportunities to sell excess stuff they accumulate. Our corporate store is also supply/demand based. But really, the players are making it redundant with their mall shops and trading.
-
Re: Kyonkicchi's point: Automation and mcjobs actually work well together economically. Once players get automation happening, they are usually in a position to open shops in our server mall-- the product of their automation is reflected in their selling power in these shops. This fills the demands the playerbase has for what they feel are startup materials and machines, and contributes to a more service based economic model (in lieue of the lack of pay to run quarries that I was talking about earlier).
-
Our server also runs mcjobs. I don't have a fix in mind, but our players are making plenty of money so I thought I would share a few of the things we have done. That said, some of the limitations with these job plugins have been very disappointing and difficult to work around. First, the major issue with either of the jobs plugin is their inability to work correctly with RP's microblocks. This was really limiting, and I was disappointed there was no meaningful way to pay people to engineer awesome things with redpower. Another major issue is that machines like quarries and miners (etc) use [buildcraft] or [industrialcraft] to fire the BPE's so the players can't get paid when using those machines. This is a mixed bag-- I would like to see players payed to mine ores with miners but I think the volume quarries and fillers could handle would quickly imbalance things and leave the world full of giant ugly holes. I added as many of the blocks and items as I could to existing jobs, but many of the IC2 items create errors on the console. Still, players get paid regardless. That creates many interesting crafting based pay opportunities for IC2 items and associated job roles. The mixture of these types of issues has sort of pigeon-holed our community into several jobs (miner, builder, excavator, soldier). People experiment with the others, but I think ultimately settle on these ones for the majority of their income. Solidier is probably the most lucrative, as I increased the pay rates on it relative to the other jobs. Overall this actually worked pretty well, and encourages people to build epic structures. You won't find many cobblestone structures on our server-- because of the pay tiers. It's to a players advantage to use the higher tier blocks, and they do! The biggest thing about catering the jobs plugin to your server, is the economic value of a dollar. This was very challenging. On our server, $1 has a lot of purchasing power. Because of this, the pay rates on most jobs are very low (ie., 1 stone break=0.1 bucks). When you walk into our stores, you will find $8 will get you about 64 momerations-- enough food to keep you going for about a week (its zombie flesh-- don't tell anyone!). This is probably the biggest consideration you will have to making the jobs plugin work... how much buying power your dollar will have. I have other suggestions and tips on how we control the buying power of a 'momebuck', but this would be a very long post if I blurbed it all out so I'll leave you with that for now. Good luck!
-
@Brady-- that was an authentication issue with minecraft.net and it's been resolved. @madman-- we did have exploding chickens! Now we have endermen that burrow underneath you, drop you into outer space, and if they are killed they sometimes creepers spawn from their corpses. lol. Someone told us pvp was too easy, so we fixed it. ;)