Jump to content

Tathar

Members
  • Posts

    37
  • Joined

  • Last visited

Everything posted by Tathar

  1. It's looking like it's a bug caused by multiple mods installed together, rather than any individual mod. That complicates things. I don't know what to do at this point. I think we might need to enlist help from the mod porters themselves, since they know their ports better than we do.
  2. Also from #mcportcentral: [00:08] <Tathar> lol, this is turning out to be a really enigmatic bug [00:09] <Tathar> it might be that it requires multiple mods working together for it to start showing up [00:10] <Tathar> immibis: does tubestuff do anything weird with recipes that might cause this bug? [00:10] <immibis> which bug? [00:10] <Tathar> hold on, I'll link the thread [00:10] <Tathar> http://forums.technicpack.net/threads/3-0-3-3-0-4-plugins-that-add-recipes-cause-tekkit-to-spam-console-errors.10936/ [00:12] <immibis> it's never done anything wierd with recipes (except the microblock system that's permanently disabled for now anyway) [00:12] <immibis> weird* [00:13] <Tathar> what about anything it does in conjunction with RP2 and IC2? [00:14] <immibis> doesn't do anything in conjunction with IC2, and all it does with RP2 is read its config file to get item IDs for use in recipes [00:14] <Tathar> we're working on tracking down this bug in synirc's #technic, by the way [00:18] <immibis> actually, it could be that it's thrown by tubestuff because tubestuff *uses* recipes, in the auto crafting table [00:19] <immibis> although all it does is look through the recipe list for a recipe that matches the ingredients
  3. I got this information from exphc from #mcportcentral. <+exphc> Tathar maybe its due to https://github.com/Bukkit/mc-dev/blob/master/net/minecraft/server/RecipeSorter.java hardcoding vanilla recipes <+exphc> recipe types, that is. ShapelessRecipe and ShapedRecipe <Tathar> that's a possibility <Tathar> I'll link you the tekkit bug report, we're collecting all the information there <Tathar> there's some on the recipemanager ticket linked to from it too though <Tathar> http://forums.technicpack.net/threads/3-0-3-3-0-4-plugins-that-add-recipes-cause-tekkit-to-spam-console-errors.10936/ <+exphc> i'd better get going, but I'd say you could try making the net.minecraft.server.RecipeSorter recognize (or at least not only recognize net.minecraft.server.Shapelessrecipe/ShapedRecipe to the exclusion of) ic2.common.AdvRecipe/AdvShapelessRecipe <+exphc> also eloraam.core.RPCover and I enderstorage has its own recipe type
  4. OK, disabling the nuke recipe and re-enabling the credit recipes did not cause the bug to disappear, so the theory that disabling an odd number of recipe options in the config file would cause the error to disappear turned out to be false. However, since disabling the IC2 credit recipes did work consistently, I think it's safe to say that it's IC2's port that's the cause, to the exclusion of RP2's port.
  5. OK, this is an odd bug. Kobata was helping me track this down, and we found out that disabling IC2's credit recipes will cause the errors to disappear (tested twice on my end), but disabling IC2's credit recipes and nuke recipe and setting reactor explosions to 0.0 power causes the bug to reappear.
  6. I'm just using the wrong words. I mean without any other mods, except those that are prerequisites.
  7. Mushroomhostage (on the RecipeManager ticket) seems to believe it's either being caused by the port of IC2, RP2, or both. I don't have a spare computer with enough processing power to run a server to test this myself, so I need someone to do the following: Test IC2 with RecipeManager Install the latest IC2 port on top of vanilla Bukkit. Install RecipeManager and add a recipe. You can use the recipe list I attached in the RecipeManager ticket or make your own. Launch the server and look for the console error shown in my error log file above. Report your findings. [*]Test RP2 with RecipeManager Install the latest RP2 port on top of vanilla Bukkit. Install RecipeManager and add a recipe. You can use the recipe list I attached in the RecipeManager ticket or make your own. Launch the server and look for the console error shown in my error log file above. Report your findings. Afterwards I'll submit a bug report for the appropriate mod port to try to get this fixed. Thanks in advance.
  8. Sct says that this is probably caused by one of the mod ports in Tekkit, but he doesn't know which one. I think the first step to fixing this bug would be to figure out which mod port is the cause so I can submit a bug report to that mod port's author.
  9. Title: Plugins that add recipes cause Tekkit to spam console errors Version: 3.0.3/3.0.4 OS: CentOS Linux 64-bit Java Version: 1.7.0_01 Description of Problem: Plugins that add recipes, such as RecipeManager, cause Tekkit to spam errors in the console. This bug is not limited to RecipeManager or plugins that add custom recipes, since a hardcoded recipe also causes the errors. Please see my ticket below sent to RecipeManager for additional information, if necessary. My ticket sent to RecipeManager confirms it's not caused by the plugin: http://dev.bukkit.org/server-mods/recipemanager/tickets/68-comparison-method-violates-its-general-contract/ Error Messages: Error Log: http://dl.dropbox.com/u/3255923/exceptionMessage.txt
  10. Thanks, whoever edited in the thread prefix for me. I've been trying to figure out how to do that, and I just gave up thinking it wasn't possible.
  11. I fixed the post saying what we need to complete adding Tekkit 3 support. If you can provide any or all of the information we need, please post it here.
  12. OK everyone, now that Tekkit 3 is out, we need a complete list of what changed with each mod's item IDs and data/damage values. We need the following changes from Tekkit 2.1.1 documented: The names of any mods that were added, removed, or replaced The names of any mods that had their item IDs or data/damage values changed, with the items and blocks that were changed The names of any mods that added new blocks or items, with the items and blocks that were added The names of any mods that removed blocks or items, with the items and blocks that were removed For each newly added block or item: Whether it is a tool or not, and if so, what its "0% damaged" and "100% damaged, broken" damage values are Whether it holds IC2 energy while in inventory or not, and if so, what its "0% charged" and "100% charged" damage values are (Note: MSFUs don't count because their stored energy disappears when they are in inventory.) Whether it has different versions that have different data/damage values or not, and if so, what each data/damage value corresponds to (ex. wool and IC2 construction foam) Also, if anyone has information on how to more accurately check and set an item's IC2 charge level than by using damage values, please let us know. Thanks in advance.
  13. The following item lists are now complete: Additional Pipes Advanced Machines Balkon's Weapon Mod Buildcraft Charging Bench Crafting Table 2 Compact Solars ComputerCraft Ender Chest IndustrialCraft 2 Nether Ores Power Converters Wireless Redstone If you want to help us get Tekkit 2.1.1 support ready, it's not too late to join us at EsperNet's #webauctionplus.
  14. I'll let Lorenzo know right away. I don't know if he needs more information for the plugin's item lists or not.
  15. That would be quite helpful, but in the meantime we still need help getting Tekkit 2.1.1 support added. It's a lot of work for three people, and even one more person working on item lists would be a huge help.
  16. We require 32x32 images, with blocks in an isometric view like in-game.
  17. We currently have people working on the item lists for IndustrialCraft 2 and Balkon's Weapon Mod. We need people who can create images for each item or who can work on item lists for other mods in Tekkit.
  18. Lorenzo is the plugin's author, so if you have any questions, you can ask him here.
  19. WebAuctionPlus is a web-based shop plugin for Bukkit that allows players to buy and sell items in an auction house or consignment format commonly found in MMOGs. With the web-based interface, players are able to trade together without having to be on the server at the same time, and sellers can check how their items are selling without having to log on the server. WebAuctionPlus also calculates a market value for each item based on a moving average of transactions for that item, so players can compare an item's price to past sale prices and see if they're getting a good deal. The author of WebAuctionPlus is adding Tekkit and custom item support for the plugin, but he needs help compiling lists of the names and images for each of the items in Tekkit. We're hard at work making item lists for each mod in Tekkit, but we need more volunteers to help with this project. If you're interested in volunteering, we are organizing our efforts on EsperNet's #webauctionplus channel, and you can join us there. I personally think this plugin would be a huge benefit to the Tekkit community, so I'm spreading the word about it on behalf of the plugin author. If you'd like to learn more about the plugin, you can visit its BukkitDev page at http://dev.bukkit.org/server-mods/webauctionplus/.
  20. Wait, if modders are breaking the TOS several times, then do they even have legal copyright in their derivative works? If they don't, then why should you care if one gets mad that you modded their mod? If it's legal and they're being a toxic stain on the Minecraft modding community, then I'd just ignore them and tell them to get bent. In fact, I think this problem in the modding community is exactly why you and others should continue to make mods the right way, without the overly restrictive rules that only serve to hurt the community. The bad apples will still exist, but if there's a strong push toward bettering the community, others will follow, and we can have more good things like Technic and Yogbox. On a related note, I had a dream last night that Mojang changed their TOS to require modders to allow distribution of their mods as part of mod packs. It was great until I woke up.
  21. Reading between the lines, sounds to me like this guy's been using someone else's compromised account and now it isn't working for him anymore. If I'm right, he should just buy Minecraft on his own account.
  22. I saw it. Maybe now the duplicate threads will go away.
  23. I know, right? I actually thought KakerMix was posting that message at first because of the avatar. I didn't notice it was someone else until the third time I looked at the post. Anyway, back to the thread. Maybe KakerMix could post something on the homepage telling people to redownload the launcher? It'd clear up all of the threads being made because people won't even check the first page to see if another thread was already made for the same thing.
  24. Seems all the Technic guys have to do is file a counter-notice and everything will be back up again. EDIT: Worked like a charm. Thanks.
×
×
  • Create New...