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rikmer

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Everything posted by rikmer

  1. ProtectionStones is based on WorldGuard. What the mod is doing, is that if you build a certain block eg. coalore a 11x11x11 region for the player, who placed the block, is generated by WorldGuard. But if I understand you right, fake players wouldn't help because than even the real player wouldn't be able to have full access to his region.
  2. I still have to look into fake players but one prior question. Would it be possible to use a mod like ProtectioStones ( http://dev.bukkit.org/server-mods/protectionstones/ ) with fake players? The thing is, as I understand so far, that I can block certain features of plugins via fake players for, lets say, WorldGuard regions. But with ProtectionStones this would mean that even the real player who owns that region cannot use the features that are blocked? Am I right? If I am wrong could someone please give me a hint on how that could be accomplished with fake players?
  3. It would be of the utmost importance for all future tekkit server releases that block break events of all mods and plugins are properly routed through craft bukkit. Without the possibility to control what players are able to do in certain regions a tekkit server is nearly impossible to run.
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