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ShameWillFollow

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About ShameWillFollow

  • Birthday 06/21/1991

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  1. I recently built a "power flower" (13 energy collectors connected to 5 anti-matter relays connected to 1 energy condenser for the purpose of producing fast emc) and it is made out of entirely mk3 components. The speed at which it creates EMC is surprisingly not consistently fast. When I first put in an item to be condensed, it generates at a ludicrous speed. Within a couple seconds, though, it slows down drastically (to about the speed of a power flower with mk2 components). Is there a reason for this to be happening? P.S. The light level on the collectors is not a problem as I have a glowstone block on top of each and every collector. EDIT: I discovered the reason. By not having an item in the condenser for a certain amount of time, the anti-matter relays generate and store the EMC. As soon as I put an item in the condenser, the EMC is transferred to the condenser extremely quickly until all the EMC in the relays is exhausted.
  2. I actually just installed a new system that "abuses" EE. I'm using a cobblestone generator hooked up to a condensor which creates lava cells. The lava cells then get pumped to a geothermal generator. Until i decide that i don't like abusing the EE system, I will continuously use this method, as it generates way more than enough for my house
  3. So with solar energy (whether I use panels or arrays) the best way to wire it up is to have power going from the panels to a batbox/mfsu (3 inputs, i believe?) and wiring my machines from that? As for using EE for charcoal, I had never thought of that. I'm definitely not against using EE, as I have a cobblestone generator that is constantly condensed, so maybe a generator would be a viable option after all.
  4. I just started playing the Tekkit modpack a few days ago, and I think it's time I upgrade my power source. Currently, I'm using a pump along with water strainers to power the few things in my house that need power (macerator, electric furnace, other basic machines), but I realized the energy output of these water strainers is extremely low when I was unable to power an induction furnace successfully. Bottom line: I want to upgrade my power source. I like the sound of renewable energy sources (water, wind, solar, etc) so I don't want to deal with generators that require constant input of coal, but I'm also not far enough into the game to even consider something like a nuclear reactor. As I see it, my 2 feasible options are solar or geothermal, but I'm not familar with either of them, so I have a few questions: Can I set up a large enough solar panel farm to generate more than enough energy for the machines in my house? Does a typical lava deposit last for a long time (if I were to pump the lava to a geothermal generator)? Are there other renewable/almost renewable options that I have not thought of?
  5. The ore problem seems to be the only serious problem (at least that I've noticed). I just wish I would have noticed this problem earlier rather than now. I've put quite a bit of work into my current world. Thanks for the quick reply.
  6. I've been mining quite a lot recently (branch mining, quarry, etc) and I realized that I have yet to find any of the new ores. At first I thought it was just bad luck but now I'm certain that there aren't any. The only possible reason I can think of for this to happen is that the world was originally generated with the Technic pack, but I switched it to Tekkit when I found out that were a few mods regarding machines that were not in Technic but were in Tekkit. Could this be the cause of my lack of new ores? If so, is the only solution starting a new world with the Tekkit pack?
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