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bonfire01

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bonfire01 last won the day on April 4 2019

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  1. I think a log gets saved automatically which you can post. Probably in appdata\.techniclauncher\logs. Without a log not much anyone can do to help.
  2. Best bet is to post a screenshot of your setup showing your exact wiring. Most likely you haven't got the redpower wiring onto the reactor properly.
  3. How much memory do you have allocated to tekkit in the launcher (look under options)? Assuming it's a fair amount less than your system memory then increase it and see if that solves the problem.
  4. A solar panel IS a generator. If you are talking about an IC2 solar panel then use tin cable to go to a batbox, then use insulated copper cable to go from there to machines. If on the other hand it's a redpower 2 solar panel then use blue alloy wire to go to a redpower battery box then more blue alloy wire to go to whatever you want to power.
  5. Find out what version of tekkit the server is running and make sure you have the same version selected in the launcher under options.
  6. Look here http://forum.industrial-craft.net/index.php?page=Thread&threadID=5789 and click on the spoiler tag for older versions. Has links to 1.3 client and server Although, having said that I think the mod is for BC v3 not v2 which is in tekkit. So not sure it's any use.
  7. If the file for your alchemy bag has been deleted/damaged then you can't get anything back. Double check it's the correct coloured bag you are looking in (since alchemy bags are stored by colour and player ID but otherwise your stuff is probably all gone i'm afraid.
  8. For non-vanilla blocks to be generated the mods need to be installed and working at world generation. So, if for example you were to take a vanilla world and pop it into a tekkit server none of the above would have been generated in chunks that already exist but would pop up in newly generated chunks. If you arent getting any errors on server startup try going into creative, fly over somewhere you haven't been before to generate fresh chunks and seeing if there are any oil wells kicking around.
  9. The contents of alchemy bags are stored on the server under <name of world>\Data\ as bag_<your name + number].dat . If the bad is empty the file probably got vaped.
  10. You are using a version of disablecraft which would have been ok for tekkit 2.1 but is seriously out of date for the version of bukkit used in a 3.x server. There is a newer version (0.4.1.1) which is still for an earlier bukkit version than tekkit 3 uses but if someone above says it's working for them it's worth a try. Look here : http://dev.bukkit.org/server-mods/disablecraft/
  11. Edit the batch file with notepad, wordpad etc. It's basically a text file with an extension that tells your OS to run it rather than open it. To stop items being craftable use recipemanager which i'm 99% certain is in tekkit 2.1 by default. To find out how just google recipe manager .
  12. In the launcher, with TEKKIT selected in the top left dropdown click on the options button (bottom right corner). Then change it from recommended build to manual selection and select the newest build from the list. You'll then be using the correct client for a 3.04 server.
  13. Presumably teleport tethers aren't working to keep chunks loaded for you. Easy way to test would be to alter the view distance in your server proporties to 15 from 10 and see if you can teleport items over longer distances. You could also try using world anchors instead of tethers and see if that helps you teleport items. As far as the error goes... pass. Was it a converted 2.1 world where the crashes were occuring?
  14. Smelt the nether ores and they should become normal ores, then macerate them to dust and smelt them to metals.
  15. You need to update to java 7.
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