Jump to content

Lycanite

Members
  • Posts

    4
  • Joined

  • Last visited

  • Days Won

    1

Reputation Activity

  1. Upvote
    Lycanite got a reaction from tunnelrat in Let's Test Hexxit for Minecraft 1.7.10!   
    I never realised Lycanites Mobs was in Hexxit 3! I'm the mod dev behind the mod. I'm always open for feedback and if there's anything I can do to improve things with Hexxit I'd be happy to do so (within reason lol).
     
    I understand that some people don't agree with the art style of the mod, however it's something a lot of people like too so I wont be changing that, however, the models do support resource packs I think so if anyone wanted to 'blockify' the models, in theory it could be made into a resource pack.
     
    Anyways as for difficulty, I've made the mod highly configurable so weakening the mobs should be quite easy, their spawning is also highly configurable. Some mobs like the elementals can be quite surprising but they do have their weaknesses, for instance the Geonach from ores are very weak to pickaxes.
     
    Anyways it's awesome to see my mod make it into Hexxit, though if it's removed I wont take offense to that too as the mod isn't subtle at all lol!
     
    My Twitter is the best place to contact me too: @Lycanite05
  2. Upvote
    Lycanite got a reaction from dreamer1986 in Let's Test Hexxit for Minecraft 1.7.10!   
    I never realised Lycanites Mobs was in Hexxit 3! I'm the mod dev behind the mod. I'm always open for feedback and if there's anything I can do to improve things with Hexxit I'd be happy to do so (within reason lol).
     
    I understand that some people don't agree with the art style of the mod, however it's something a lot of people like too so I wont be changing that, however, the models do support resource packs I think so if anyone wanted to 'blockify' the models, in theory it could be made into a resource pack.
     
    Anyways as for difficulty, I've made the mod highly configurable so weakening the mobs should be quite easy, their spawning is also highly configurable. Some mobs like the elementals can be quite surprising but they do have their weaknesses, for instance the Geonach from ores are very weak to pickaxes.
     
    Anyways it's awesome to see my mod make it into Hexxit, though if it's removed I wont take offense to that too as the mod isn't subtle at all lol!
     
    My Twitter is the best place to contact me too: @Lycanite05
  3. Upvote
    Lycanite got a reaction from planetguy in Let's Test Hexxit for Minecraft 1.7.10!   
    I never realised Lycanites Mobs was in Hexxit 3! I'm the mod dev behind the mod. I'm always open for feedback and if there's anything I can do to improve things with Hexxit I'd be happy to do so (within reason lol).
     
    I understand that some people don't agree with the art style of the mod, however it's something a lot of people like too so I wont be changing that, however, the models do support resource packs I think so if anyone wanted to 'blockify' the models, in theory it could be made into a resource pack.
     
    Anyways as for difficulty, I've made the mod highly configurable so weakening the mobs should be quite easy, their spawning is also highly configurable. Some mobs like the elementals can be quite surprising but they do have their weaknesses, for instance the Geonach from ores are very weak to pickaxes.
     
    Anyways it's awesome to see my mod make it into Hexxit, though if it's removed I wont take offense to that too as the mod isn't subtle at all lol!
     
    My Twitter is the best place to contact me too: @Lycanite05
×
×
  • Create New...