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  • Birthday 01/13/1991

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  1. I'm not sure what you mean exactly. Build the pack up from Vanilla minecraft?
  2. Hi I'm trying to create my own mod pack for a server I run. It is similar in content to Big Dig, but I've taken a few mods away and am adding some. It is these extra mods I'm having trouble with. I've already added a couple and it works fine with them but am having trouble with Biomes O'Plenty and mo'creatures First, Biomes O'Plenty. It crashes the game on launch and to my eyes the error report is not terribly informative aside from some sort of conflict with minefactory reloaded. I've put a copy of it here: http://pastebin.com/C0qbquCb . And the error dump for Mo'Creatures is http://pastebin.com/vCgw286Y This crash occurs when a fresh map is made, and seems to be some conflict with the ICBM mod. Thanks you for any help you can give
  3. Any idea when that will be fixed? or any workarounds?
  4. Any help? I can't be the only one having this problem, or was it stupid to install Tekkit for a vanilla map?
  5. Title: Problems installing Tekkit on vanilla world Version: 3.1.2 OS: It's hosted, so no idea. I'm going to guess Linux. Windows on my desktop Java Version: no idea Description of Problem: Hi I'm trying to get Tekkit installed on my server and, seeing as there was no warning to the contrary, I installed so that it uses a vanilla minecraft 1.3.2 world we have been working on for some time. Install seemed to go fine, loaded up server fine, then found a problem. Quite a few of the blocks have changed type. So for example certain types of wooden plank block have become an energy store I think, some blocks have disappeared entirely, etc. I'm presuming Tekkit changes block ID's from what vanilla uses, but I could't find anything about that. So, I would be very great-full if I got a bit of help solving this. I'm hoping there is some sort of tool or method to convert the maps. Ideas?? Many Thanks. Error Messages: Error Log:
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