ANormalMinecraftNerd
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Posts posted by ANormalMinecraftNerd
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"dimensional transceivers connected to ender io conduits"
THIS! I had the same Issue with Thermal Expansion pipes. KingLemming says, that they are complex multiblock structures which souldn't be moved, and Ender Io conduits are probably the same ;)
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too long
I've actually wrote a pretty stable CC program, that does exactly that should I post it to you?
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If it can help I can send you in that conversation from earlier a link to the full computer movement code I use for those videos, it can move in any direction/number of times without issue either done on the computer on the frames or from a command sent to it from another computer.
As a side bonus it is done without any loops besides if using the remote command part, so it is a lot more efficient/not error prone like loops can tend to be.
Awesome, please do so
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No eta. The best solution in the mean time seems to be to use a turtle instead of wireless redstone, where the turtle moves itself instead of being moved by the carriage. I'm sure somebody here can help you out with getting that to work, but basically it's "send wireless command to turtle ; turtle signals controller; controller moves carriage; turtle moves itself to follow". Make sure the turtle is positioned so that it's not trying to move onto where the carriage already was (so if your carriage is moving north, put it on the west/east/top/bottom) or else put in a looping check for "is there a block in front of me" before moving.
yes I actually did it like: if redstone on back of Computer1 is active rednet.send(id,message:"on"). Then if Com2 receives this signal he'd put out the move command. but it wasn't working over and over again, just once... And yes I used a while loop ;)
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It'll be on github eventually, just not right now. For the moment, the source being in the .zip file is good enough, as is people posting in this thread.
Ok, then. I definitely don't wanna be annoying, but the wireless redstone thing i mentioned... I were told you were working on it, so how much of a problem is it to fix it? my mining well and me would be REALLY be happy if you did so, because I tried computercraft... and my basic understanding of the thing is just failing, if you know what I mean ;)
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That's why it's an average: Some can, some can't. I'm glad you can.
I don't actually have an active GitHub right now, though: I've gotten so sidetracked with my Java preprocessor that I haven't done much on this project recently. (Java is amazing. I used to be a C devotee, and I still like it a lot, but Java is so fun: It's like living in a candyland paradise where unicorns prance around and little winged ones and zeros fill the sky.)
So you wouldn't even be able to put it on github now... Alright, good you said that ^^
And also not to be confused: I haven't used an issue tracker yet, but I can imagine how it's done, and also consider it not too hard to be done.
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The average Minecraft user, even if you restrict that set to only the ones capable of installing a mod for themselves, is not sophisticated enough (or driven enough) to actually use a proper issue-tracker.
Well, I consider myself sophisticated enough to use an issue tracker, if I had known of it... :P
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HeyHo
It's me again.. today: I just noticed the wireless redstone Receiver not working/ semi-not working on frames. they just stay on, and I can't turn them off I was using that because my tunnel bore was duplicating as it moved along: I had one full set of Carriage spectres one of some broken mining well-stuff and the original mining well still moving along just fine. I thought it was because I quit game while it was still moving, so I wanted a way to turn it off - remotely. But it didn't work. Can you think of a proper way to fix this?
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stuffyouwriteisalwaystoolongtoputintoaqoute
Yeah, PMs are a good idea... Sorry jakj
anyway, I'll try to do the ME storage bus thing, but I think I tried that before and it didn't work out so well:( Let's see
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WAAAY too long
Ok, so I assume you just use a storage bus? Well, that's easy... And has the priority to be 20 or something else?
Though what you said last was somehow confusing me: you said, that I wouldn't want to use an export
bus unless I want to insert stuff from my AE network into the enderchest/ or actually I use a tesseract
But I want to do just that! I want the stuff from my Quarry in my AESystem in a chest so I can process it with the TE machines.
Sorry, but I still don't really know what to do :P
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That is definitely a lack of a null check in TE code. The question to be determined is whether that null check missing is a flaw in TE, or if a flaw in my code is causing expected state to be invalid that otherwise could never be invalid.
Oh, ok.. you mean, that if there's no block, it doesn't update the ones nearby... seems obvious ^^ :P
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Actually we already properly clear our cache and clean up after ourselves, I just went back through the code and verified. We can't even find the line number referred to in that crash log - that's an older beta it seems. But even in our old ones, we were fine.
I'll see what the cause of this is, but if your frames work as elegantly as you claim, this actually shouldn't happen, despite the enormous and unjustifiable computational strain.
Conduits are getting a complete rewrite for FMP, so we'll see how they behave after that.
I'm really sorry, but I have a crash log that says something else: http://pastebin.com/aMZZfwzM
Just downloaded the new beta 5 minutes ago, testet exactly the same setup... well you can see what came along. It always happens when both TE and RiM update nearby blocks. I'm not a coder, but I just noticed that it could be that rather than the cache improperly clearing up.
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Thankies, I have a few of those quarries built around my world/mystcraft ages, usually I just carry a wireless turtle on me for the purpose of remote controlling the quarry (in blah... blah, you know what you wrote
I hope you didn't get it wrong, I didn't say there was anything bad about you or the video... I was just kind of (surprised???) that it could have been you in the video. I don't know...
Anyway, I think I watched something similar on another channel, and copied it almost exactly, but it just wasn't working at all. Then, I watched your video and tried the enderchest version: as I said, enderchest was not accepting anything, AND THEN finally: I figured you'd have to use a disk drive... dude thanks for that. A lot, to be honest Amazi-Quarry, or so... really awesome job ^^
Now I just need to figure out, why the export bus I set up at home doesn't output to a chest. (yes, I definitely set all the items to export, so you don't ask ) I spent countless.. well minutes in fact .. on that, can anyone help me?
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I haven't tested with horizontal block breaking, but I have had no issues with applied energistics block breakers and frames (example)
Though you're not the guy in the video are you? Well anyway, I think I'll just test this again because the first try with AE went terribly wrong... but I'll figure it out I think. Just have to export everything in the network to an enderchest... *noticing enderchest not accepting any items* ... tesseract... *hopefully doesn't crash then* ... Well, should work with 2 ME Fuzzy Export buses for all the items, shouldn't it?
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-.- what the heck?
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The ClassCastException is probably from a mod (Thermal Expansion in this case) that caches XYZ coordinates and doesn't update them on invalidate()/validate(). It assumes the TileEntity at those coordinates is its own and attempts to cast it, but since it is actually JAKJ's carriage TileEntity, it crashes.
Uh, interesting thought... but only TE can fix this then... do you know any other mod with block breakers that doesn't cache it like that?
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The ClassCastException is probably from a mod (Thermal Expansion in this case) that caches XYZ coordinates and doesn't update them on invalidate()/validate(). It assumes the TileEntity at those coordinates is its own and attempts to cast it, but since it is actually JAKJ's carriage TileEntity, it crashes.
Uh, interesting thought... but only TE can fix this then... do you know any other mod with block breakers that doesn't cache it like that?
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Although, who is actually "responsible" for that error? Is it Thermal Expansions Cache code, TE's blocks in general not working properly with yours, the improperly cleared up code, your code or don't you know?
Or in other words: who do I have to yell at?
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Uh, yeah had that a hundred times in multiple mods, I feel your pain :P
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Ok, the second part of the puzzle is right here: http://pastebin.com/evYkN8Kc
Have fun :P
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Ok, just revisited my mine [quick notice, these frames are F***** fast^^] and I think kinda got it now... the frames probably went wrong because the TE block breakers and itemducts had partially disappeared (it may have had something to do with the lava all around, but that's another story), maybe even while the movement was happening, and my tesseract transformed into cobblestone, which I'm really lucky about. Cobblestone is so rare these days...
Anyway, it was probably just related to the lava destroying the stuff and (invalidating???) the blocks, or because the frames tried to move lava. I remember my last crash now: It was nothing similar, just the same setup I guess, because the frames were invisible a.k.a the Spectres and there was nothing broken or lava all around. I may get the crash report for that one too, I'll just have to search my hard drive a bit... Hang on!
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Is this an occasional thing or a frequent thing? Definitely started happening only when you upgraded TE and not at all before?
Well, I actually noticed that first when using TE, but I have not played with RiM that much before. Though, as you can see from the crash report, it has something to do with the TE-Pipes updating something and also your Carriage Spectre updating blocks around them. A frequent thing? it has happened 2 times now, but both in my survival world, so I'm rather upset but not really frequent, no; Although it happened in a very short time twice, which I would definately refer to as "frequent".
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Hey! I love your mod, but since I updated to thermal expansion 1.6.4 I get this error http://pastebin.com/XKwHbWPu
I unfortunately can't tell you when, it's just happening out of nowhere...
Please give this error some love, or my Frame-Quarry will be very, very sad
[1.6.x/1.5.x] Redstone In Motion (Redpower Frames) 2.3.0.0 (October 8)
in Modders Metropolis
Posted
I have very awesome news which I am really happy about, and thought I'd post here:
Thermal expansion Terrain Smashers + Itemducts do work on Carriages just fine now... some guys in here may remember me and my problems... so I wanted to say, that it's all fine now, thanks to Forge Multipart