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samboni

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Everything posted by samboni

  1. But even doing that, there are still some recipes that are missing. The reason I sometimes use this method instead of going straight to what I want is so I can just check the uses of the item in my inventory to see if I have everything instead of having to use the search function to find the item I want to make. I know this can be done. What's happening though, at least to me, is that it doesn't show all the recipes in that dialog, even using both the arrows at the top to change category and the arrows at the bottom to change pages within the category.
  2. EDIT: Oops....Hit the wrong button...... Meant to hit edit on my first post....fixed though.
  3. CustomEMC can be used for this. It is simple to code, I have already given EMC values and Covalence Repair Recipes to Balkon's Weapons.
  4. I haven't gotten a chance to test the Talisman of Repair yet since I'm still fairly early in this world, but what I'm really wanting is to use Covalence dust so I can repair on the go.
  5. Title: Not all recipes shown in NEI Version: 3.1.2 OS: Windows 7 64-bit Java Version: 7v7 Description of Problem: Using the in-game recipe lookup doesn't show all available recipes for an item. I had to look up the item in the list and then check the recipe for it instead of just following the chain of items leading up to it, such as making a generator. I looked at the cobblestone, which led me to the Furnace, but the Furnace would not lead me to an Iron Furnace or Generator. Error Messages: No error messages to show. Error Log: Nothing in console to indicate a problem.
  6. Is there any way to add the weapons from Balkon's Weapon mod to the list of repair recipes? I prefer to use things like a spear because it fits my Minecraft skin better, but if I can't repair it, then I'd be better off with a sword. I run my own server for my friend and I so I will, of course, need a bukkit version. Probably will need a client mod too, considering how I've found mods to usually work. EDIT: Actually CustomEMC seems to allow the creation of custom repair recipes as well as allowing the addition of EMC values to mods not recognized by EE. I'm going to test it out, but if it works, I will post that here as well. EDIT2: So far it is simple to code the weapons into the .cfg file. I have added most of the items from Balkon, now I'm just going through adding items from other mods that didn't receive EMC values. EDIT3: CustomEMC works very well it seems. Make sure you set it up right though. One misplaced space will screw up the addition. Never mind.... For some reason it won't let the covalence dust recipe do what it's told.....
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