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vernes

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Everything posted by vernes

  1. But jammers only produce the visuals if a mob is nearby, if left alone, it won't produce any visuals.
  2. It's too bad the REP can't be mass-produced, its explosion visuals make the perfect visual effect for your average mad scientist building.
  3. Redstone ore gives off light when mining, nice. But a Klein Star is just as dark as a lump of coal. Is it feasible to create a mod that allows you to overwrite the lighting and particle properties of any entity you wish? When I pump a Omega Klein Star through an unlit room, it should light it up. The nanosaber should have small lightning sparks coming off. But just this game, anything that represents some ultimate powerform, or a rare and powerful gem, it should emit something. Bucket of water, give it an particle effect so drops fall down. Per example, here is a particle configuration system that is versatile enough to mimic just about any effect. http://lslwiki.net/lslwiki/wakka.php?wakka=llParticleSystem The idea ofcourse is to allow enough freedom to configure particle and lighting system to reproduce any result. From negative lighting to any rgb value, omnidirectional, and perhaps even add some weird filters.
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