gameserfer
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Posts posted by gameserfer
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Title: IC2 blocks cause client crash when moved with frames
Version: 3.1.2
OS: Windows 7 Home premium 64bit
Java Version: 7
Description of Problem:
After about 10-20 moves of a small >150 frame ship that has 4 miners w/ pumps, cables, a couple solar panels, and a MFE battery, the clients (max observed was 2 clients, one of which was about 150 spaces from the ship) crashed to the dirt error screen with no error report, and then freeze to a solid white screen until the process is cancelled.
Error Messages:
16:30:04 [iNFO] [iC2] ic2.common.TileEntityPump@cffe66b (1109,68,-88) was not ad
ded, isInvalid=true, worldObj=net.minecraft.server.WorldServer@778b3fee
16:30:04 [iNFO] [iC2] ic2.common.TileEntityMiner@74708177 (1109,68,-96) was not
added, isInvalid=true, worldObj=net.minecraft.server.WorldServer@778b3fee
16:30:04 [iNFO] [iC2] ic2.common.TileEntityMiner@643e75a (1109,68,-87) was not a
dded, isInvalid=true, worldObj=net.minecraft.server.WorldServer@778b3fee
16:30:04 [iNFO] [iC2] ic2.common.TileEntityCable@5409c8ec (1109,69,-88) was not
added, isInvalid=true, worldObj=net.minecraft.server.WorldServer@778b3fee
one error such as above for EACH IC2 item aboard the ship.
Error Log:
cannot/dont know how to get an error report from the client when it locks up how it does. I would gladly take instruction, or white list someone to help fix this
IC2 blocks cause client crash when moved with frames
in Tekkit Classic
Posted
Well, it's not an all the sudden crash, and also, it worked in a previous server that was hosted on another machine... it is a problem with the energynet i think