Etogaur
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- Birthday 01/01/1980
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Thanks for patch link Ok well I'll keep anchors since the server memory to player ratio is good. 1GB to about 10 Players. I want people to use more mining and machines than Power flowers. So allowing 1 MK1 is ok by me. I know how hard it is to balance an economy on Tekkit but it is not so bad without Free Diamonds every second :P
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I am currently Beta testing my server with about 10 players. We have most of the plugins running now hence we are not in Alpha. The problem I have, is the economy. Basically a couple of players exploited blaze rods in order to get massive amounts of MK3 collectors. This of course wrecks any notion of a buying/selling system. They weren't kicked because I didn't know about this until they told me and since it was Alpha it doesn't matter. I don't want to fully disable EE but I know I am going to have to remove/restrict parts of it to make the server better for everyone (Long term) Can anyone help suggest items to get banned/limited and how I might go about this. Currently on my blacklist is -Terraformers, No need and they lag -Water Strainers, caused a lot of problems on a server I used to be on -Turtles, I just don't want them. -Rings/Amulets whatever they are called that allow people to PvP without PvP'ing (I would be grateful if you could list some for me) -Collectors - this part is where I am wondering what to do. MK1 collectors with a limit of 3 is one possibility. How would that affect balance? I want to remove Mk2 and 3 because they are just so OP for anyone to have. Finally -World Anchors, can they cause lag? Thanks Eto